Medium Humanoid (orc), Chaotic Evil |
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Armor Class 15 (Studded Leather) Hit Points 26 (4d8 + 8) Speed 30 ft. |
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STR 16 (+3) |
DEX 16 (+3) |
CON 14 (+2) |
INT 7 (-2) |
WIS 11 (+0) |
CHA 10 (+0) |
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Skills Intimidation +2. Stealth +7 Senses Darkvision 60 ft, Passive Perception 10 Languages Common, Orc Challenge 1 (200 XP) |
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Aggressive. As a bonus action, the orc can move up to it's speed toward a hostile creature it can see Cunning Action. The orc can take the Dash, Disengage, or Hide action as a bonus action on each of its turns. Sneak Attack (1/Turn). The orc deals an extra 3 (1d6) dmg when it hits with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the orc that isn't incapacitated and the orc doesn't have disadvantage on the attack roll. |
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ACTIONS |
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Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft or range 30/120ft, one target. Hit: 6(1d6 + 3) piercing damage. |
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