Medium Humanoid (orc), Chaotic Evil

Armor Class 16 (Hide Armor)

Hit Points 30 (4d8 + 12)

Speed 30 ft.

STR

16 (+3)

DEX

14 (+2)

CON

16 (+3)

INT

7 (-2)

WIS

11 (+0)

CHA

10 (+0)

Skills Intimidation +2

Senses Darkvision 60 ft, Passive Perception 10

Languages Common, Orc

Challenge 1 (200 XP)

Aggressive. As a bonus action, the orc can move up to it's speed toward a hostile creature it can see


Light Footed. The orc can take the Dash or Disengage action as a bonus action on each of its turns.


Distracting Strike (1/Turn). When the orc hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the orc has advantage if the attack is made before the start of the orc's next turn.

ACTIONS

Falx. Melee Weapon Attack: +5 to hit, one target. 1d6 + 3 (Slash)  Wrap: Attacks with weapon ignore AC from shields w/o DIS.


Mancatcher. Melee Weapon Attack: +5 to hit, reach 10 ft, one target. Hit: 6(1d6 + 3) piercing damage. Hook: On successful attack, attempt to Grapple with Bonus Action Strength or Dexterity contest. On success, choose one of following: - Creature is pulled 10 ft closer - Creature is knocked prone