1. Abilities

Alchemist's Essence

When this flask is shattered, its contents fill an area with a deadly distilled element.

Time: 30 minutes

Key Skill: Arcana or Thievery 

When this item is created, the alchemist chooses acid, cold, fire, lightning, or poison. The item gains that keyword, and all damage dealt by the item is of that damage type.


Attack Power (Varies) Consumable (Standard Action)

Attack: Area burst 1 within 10 (creatures in the burst); the item's level + 3 vs. Reflex

Hit: The target takes 1d6 damage of the chosen type.

Level 6: 2d6 damage of the chosen type.

Level 11 or 16: 3d6 damage of the chosen type.

Level 21 or 26: 4d6 damage of the chosen type.

Miss: Half damage.


Modification: Ammunition (level + 1).

You create this item for use with a ranged weapon such as a bow, a crossbow, or a sling. Item’s range becomes the range of the weapon but continues to use the indicated attack modifier. The burst area remains unchanged.

You do not include a weapon’s proficiency bonus or enhancement bonus in the attack. The item’s component cost corresponds to the table below.


Level Component Cost (gp)

Lvl 1 20 gp

Lvl 6 75 gp

Lvl 11 350 gp

Lvl 16 1,800 gp

Lvl 21 9,000 gp

Lvl 26 45,000 gp