1. Abilities

Bloodstinger Poison

This inky toxin inflicts wounds that burn long after the initial blow is struck.

Time: 30 minutes

Key Skill: Nature or Thievery 


Power (Poison) Consumable (Standard Action)

Apply the bloodstinger poison to your weapon or one piece of ammunition. Make a secondary attack against the next target you hit with the coated weapon or ammunition: +6 vs. Fortitude; on a hit, the target takes ongoing 5 poison damage (save ends).

Level 8: +11 vs. Fortitude; ongoing 5 poison damage (save ends).

Level 13: +16 vs. Fortitude; ongoing 5 poison damage (save ends).

Level 18: +21 vs. Fortitude; ongoing 5 poison damage (save ends).

Level 23: +26 vs. Fortitude; ongoing 5 poison damage (save ends).

Level 28: +31 vs. Fortitude; ongoing 5 poison damage (save ends).


Modification: Ammunition (level + 1). You create this item for use with a ranged weapon such as a bow, a crossbow, or a sling. Item’s range becomes the range of the weapon but continues to use the indicated attack modifier. You do not include a weapon’s proficiency bonus or enhancement bonus in the attack. The item’s component cost corresponds to the table below.


Level Component & Cost (gp)

Lvl 1: 30 gp

Lvl 6: 125 gp 

Lvl 11: 650 gp 

Lvl 16: 3,400 gp

Lvl 21: 17,000 gp

Lvl 26: 85,000 gp