This vial holds enough sticky essence of a distilled element to apply to one weapon or to douse one enemy.
Time: 1 hour
Key Skill: Arcana, Nature, or Thievery
Utility Power Consumable (Minor Action)
Special: When this item is created, the alchemist chooses acid, cold, fire, lightning, or poison. The item gains that keyword, and all damage dealt by the item is of that type.
Effect: You apply the essence to a weapon or ammunition. The level of the clinging essence must be equal to or higher than the level of the weapon or ammunition. Until the end of your next turn, damage dealt by a weapon attack using that weapon or ammunition is of the chosen type instead of any other type.
Level Component & Cost (gp)
Lvl 1: 30 gp
Lvl 6: 125 gp
Lvl 11: 650 gp
Lvl 16: 3,400 gp
Lvl 21: 17,000 gp
Lvl 26: 85,000 gp