Skeleton, Dwarf
Medium (undead), neutral evil

Armor Class 16 (Chainmail & Banded Targe, Deteriorated)

Hit Points 17 (4d8)

Speed 30 ft.

STR

14 (+2)

DEX

11 (0)

CON

14 (+2)

INT

9 (-1)

WIS

13 (+1)

CHA

4 (-3)

Vulnerabilities bludgeoning, force, thunder

Resistances piercing, slashing

Immunities poison

Senses Darkvision 60 ft, passive Perception 11

Languages Common, Dwarvish

Challenge 1/2 (10 XP)

Hail of Bones. If the Dwarf Skeleton is reduced to 0 HP by bludgeoning, force, or thunder damage, it explodes in a Hail of Bones. Each creature within 5 feet takes 4 bludgeoning damage.

ACTIONS

Warhammer. Melee Attack Roll. +2, reach 5 ft, one target. Hit: 6 (1d8 + 2) bludgeoning damage or 7 (1d10 + 2) if wielded two-handed.