Skeleton, Goblin
Small (undead), neutral evil

Armor Class 14 (Leather Armor & Wood Targe, Deteriorated)

Hit Points 9 (2d8)

Speed 30 ft.

STR

10 (0)

DEX

14 (+2)

CON

10 (0)

INT

9 (-1)

WIS

13 (+1)

CHA

4 (-3)

Vulnerabilities bludgeoning, force, thunder

Resistances piercing, slashing

Immunities poison

Senses Darkvision 60 ft, passive Perception 11

Languages Common, Goblin

Challenge 1/8 (5 XP)

Hail of Bones. If the Goblin Skeleton is reduced to 0 HP by bludgeoning, force, or thunder damage, it explodes in a Hail of Bones. Each creature within 5 feet takes 4 bludgeoning damage.

ACTIONS

Dagger. Melee Attack Roll. +2, reach 5 ft, one target. Hit: 4 (1d4 + 2) Piercing damage.


Shortbow. Ranged Attack Roll. +2, range 80/320, one target. Hit: 5 (1d6 + 2) Piercing damage.