The high walls and imposing stonework of Tyr’s former temple mark it as a timeless bastion of duty and honor. The great temple stands atop a seaside bluff, challenging all threats from the Sea of Swords or inland Faerûn.
When Lord Neverember set his sights on the city, he chose the Hall of Justice as his base of operation for its practical value (the cataclysm left it almost untouched) and its emotional significance to the people of Neverwinter. The city had long served Tyr, the god of justice, and even after the deity fell nearly a hundred years ago, the residents refused to convert the temple to worship of another god.
By restoring the temple to its former status, Neverember seeks to win over the city’s traditionalists and establish himself as a champion of just rule. He sponsors priests of Torm whose rites emulate the Tyrran tradition, hoping to attract new devotees to the temple (and to the Lord Protector’s cause). For the most part, the scheme has worked. Some of the locals, however—particularly the Sons of Alagondar—think that Neverember’s presence defiles the great temple, which they now call the “Hall of Never-Justice.”
The temple itself is a radiant and beautiful structure, big enough inside for giants to walk comfortably or for dragons to rest in the great hall, beneath the high-domed ceiling. The trappings of the building reflect a bygone age, one dedicated to justice and temperance in all things.