1. Abilities

Camp Activities

While camping, you can perform one primary activity (in addition to the normal basic activities) before you sleep. Below are listed some example activities—if an activity is not covered here, discuss it with your DM.



Forage

Repeat Forager Role (Travel) to gather additional food and water rations.

Cook Food

Requires proficiency with and access to Cooking Utensils.

  • Create Food Rations: Turn excess fresh food rations into stored food rations.
  • Stretch rations: Consumed food rations reduce Hunger by 2 instead of 1.
  • Cook hot meal: Consuming food rations provides Well-Fed condition.


Brew Drinks

Requires proficiency with and access to Brewer’s Kit.

  • Create Water Rations: Distill clean water rations from potentially tainted sources gathered while Foraging.
  • Brew a balm: Roll 1 Hit die. Consumed water rations reduce Thirst by 2 instead of 1 and provide Temp HP = Roll + Constitution Modifier. 
  • Brew a restorative: Consuming water rations provides Well-Hydrated condition.

Play Music/Tell Story

Requires proficiency with a musical instrument or in Arcana, History, Religion, or Performance.

  • Choose 1 PC to gain Inspiration Point.

Repair or Improve an Item

Requires necessary tools.

  • Remove 1 damage Notch.
  • Improve 1 offensive or defensive item to gain Improved Condition.

Craft an Item

Requires proficiency in and access to any tools required for item being crafted.

  • Crafting rules apply for objects that can be made within 4 hours.
  • Create ammunition or kit uses: Increase ammunition/usage die by 1.

Relax

Perform activity to improve your physical/mental state.

  • Gain 1 Inspiration point.

         or

  • Reduce Stress by 1d4.

         or

  • Reduce Fatigue by -1