1. Abilities

Travel Roles

There are four roles to fulfill while travelling: guide, forager, scout, and lookout. Each character can only lead or assist in one role per day, and any role not fulfilled will result in an auto-fail during checks.



Guide 

  • Responsible for navigating the traveling party to their destination.
  • The Guide Check determines if the guide successfully kept to the chosen route or if the party gets lost and cannot travel as far as planned.
  • Cartography tools, maps, and information about geographic areas can improve Guide Check roll.

Forager 

  • Responsible for finding food and water along the trail.
  • The Forager Check determines if you find potable water and edible foods and how much of each the traveling party gains
  • Hunting equipment, purifying potions and spells, and information about geographic areas can improve Forager Check roll.

Scout 

  • Responsible for ranging ahead of the traveling party to give warning of potential encounters along the road.
  • The Scout Check determines whether the party will be surprised by any encounters while traveling.
  • Spyglass, flight, communication with nature, and information about geographic areas can improve Scout Check roll.

Lookout 

  • Responsible for securing the camp at night. Stays watch overnight and sleeps during the daytime.
  • The Lookout Check determines if the party will be surprised by potential encounters occurring while camping.
  • Traps/alarms, enhanced vision, and information about geographic areas can improve Lookout Check roll.