Bugbear Bruiser
Medium Goblinoid, Chaotic Evil

Armor Class 14 (Hide Armor)

                        Piercing: AC 13, 1d4 DA

                        Slashing: AC 15, 1d4 DR

Hit Points 53 (11d8 + 33)

Speed 30 ft.

STR

18 (+4)

DEX

14 (+2)

CON

16 (+3)

INT

8 (-1)

WIS

11 (0)

CHA

9 (-1)

Skills Athletics +6, Stealth +6, Survival +2

Immunities Frightened

Senses Darkvision 60 ft, passive Perception 11

Languages Common, Goblin, Bugbear

Challenge 4 (1,100 XP)

Abduct. The Bugbear Bruiser does not spend extra movement to move a creature it is grappling.


Brute. On hit with a melee weapon, the Bugbear Bruiser rolls an extra damage die.


Surprise Attack. If the Bugbear Bruiser surprises a creature and hits on its attack during the Surprise round, the target takes an extra 7 (2d6) damage.


ACTIONS

Multiattack. The Bugbear Bruiser makes two attacks with its Battleaxe or Javelin.


Battleaxe. Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) Slashing damage or 14 (2d10 + 4) Slashing damage if attacking two-handed. Topple: On hit, the target must succeed on a Constitution Saving throw, DC = 14 or be knocked prone.


Javelin. Ranged Attack Roll: +2 to hit, range 30/120 ft, one target. Hit: 5 (1d6 + 2) Piercing damage. Slow: On hit, target’s Movement is reduced by 10 feet until the start of the Bugbear Bruiser’s next turn.

BONUS ACTIONS

Battle Fury (1/Day). The Bugbear Bruiser enters a furious state that lasts for 1 minute. While in fury, it can take the Multiattack Action on its turn and has resistance to mundane Bludgeoning, Piercing, and Slashing damage.