Bugbear Bruiser | |||||
Armor Class 14 (Hide Armor) Piercing: AC 13, 1d4 DA Slashing: AC 15, 1d4 DR Hit Points 53 (11d8 + 33) Speed 30 ft. | |||||
STR 18 (+4) | DEX 14 (+2) | CON 16 (+3) | INT 8 (-1) | WIS 11 (0) | CHA 9 (-1) |
Skills Athletics +6, Stealth +6, Survival +2 Immunities Frightened Senses Darkvision 60 ft, passive Perception 11 Languages Common, Goblin, Bugbear Challenge 4 (1,100 XP) | |||||
Abduct. The Bugbear Bruiser does not spend extra movement to move a creature it is grappling. Brute. On hit with a melee weapon, the Bugbear Bruiser rolls an extra damage die. Surprise Attack. If the Bugbear Bruiser surprises a creature and hits on its attack during the Surprise round, the target takes an extra 7 (2d6) damage. | |||||
ACTIONS | |||||
Multiattack. The Bugbear Bruiser makes two attacks with its Battleaxe or Javelin. Battleaxe. Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) Slashing damage or 14 (2d10 + 4) Slashing damage if attacking two-handed. Topple: On hit, the target must succeed on a Constitution Saving throw, DC = 14 or be knocked prone. Javelin. Ranged Attack Roll: +2 to hit, range 30/120 ft, one target. Hit: 5 (1d6 + 2) Piercing damage. Slow: On hit, target’s Movement is reduced by 10 feet until the start of the Bugbear Bruiser’s next turn. | |||||
BONUS ACTIONS | |||||
Battle Fury (1/Day). The Bugbear Bruiser enters a furious state that lasts for 1 minute. While in fury, it can take the Multiattack Action on its turn and has resistance to mundane Bludgeoning, Piercing, and Slashing damage. | |||||