Mormesk the Wraith | |||||
Armor Class 13 Hit Points 67 (9d8 + 27) Speed 5 ft., Fly 60 ft. (hover) | |||||
STR 6 (-2) | DEX 16 (+3) | CON 16 (+3) | INT 12 (+1) | WIS 14 (+2) | CHA 15 (+2) |
Vulnerabilities Radiant Resistances Acid, Bludgeoning, Cold, Fire, Piercing, Slashing Immunities Necrotic, Poison; Charmed, Grappled, Paralyzed, Petrified, Prone, Restrained, Unconscious Senses Darkvision 60 ft., passive Perception 12 Languages Common, Elvish, Dwarvish Challenge 5 (1,800 XP; PB +3) | |||||
Incorporeal Movement. Mormsk can move through other creatures and objects as if they were Difficult Terrain. Mormesk takes 5 (1d10) Force damage if it ends its turn inside an object. A creature takes 5 (1d10) Psychic damage the first time Mormesk passes through them on a turn. Sunlight Sensitivity. While in sunlight, Mormesk has Disadvantage on ability checks and attack rolls Throes of Oblivion. When Mormesk dies, it collapses inward and creates a burst of painful psychic energy. Each creature within 20 feet must make a DC 14 Constitution Saving Throw. Failure: 18 (4d8) Psychic damage, half on Success. | |||||
ACTIONS | |||||
Life Drain. Melee Spell Attack Roll: +6 to hit, reach 5 ft, one target. Hit: 16 (3d8 + 2) Necrotic damage, and the target must succeed on a DC 14 Constitution Saving Throw or be Dazed and have their HP Maximum reduced by the amount of damage received. HP Maximum is reduced until the target completes a Long Rest. If a humanoid dies within 1 minute of being hit by this attack, their spirit rises as a Specter under the control of Mormesk. Psychic Enervation. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 10 (3d6 + 2) Psychic damage and the target must succeed on a DC 14 Wisdom Saving Throw or fall Prone and become Frightened of Mormesk for 1 minute, Saving Throw repeats at end of target’s turn. While Frightened in this manner, the target cannot stand from Prone. | |||||
REACTIONS | |||||
Denied Vitality. Then a creature who Mormesk can see within 30 feet regains HP, Mormesk can attempt to sap the life energy from restoring the creature. The target must make a DC 14 Constitution Saving Throw or only gain half of the HP it would gain, and Mormesk regains HP instead. | |||||