Spectator
Medium Aberration (Beholder), Lawful Evil

Armor Class 14

Hit Points 45 (7d8 + 14)

Speed 5 ft., Fly 30 ft. (hover)

STR

8 (-1)

DEX

14 (+2)

CON

14 (+2)

INT

13 (+1)

WIS

14 (+2)

CHA

11 (0)

Skills Perception +6

Immunities Prone

Senses Darkvision 120 ft., passive Perception 16

Languages Deep Speech, Telepathy 120ft., Undercommon

Challenge 3 (700 XP)

ACTIONS

Multiattack. The Spectator uses Eye Rays twice.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Eye Rays. The Spectator randomly shoots one of the following magical rays at a target it can see within 90 feet of itself (roll 1d4; reroll if the spectator has already used that ray during this turn):

  1. Confusion Ray. Wisdom Saving Throw: DC 12. Failure: 5 (2d4) Psychic damage, and the target can’t take Reactions until the end of its next turn. On its next turn, the target can’t move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can’t attack, it does nothing on that turn.

  2. Paralyzing Ray. Constitution Saving Throw: DC 12. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

  3. Fear Ray. Wisdom Saving Throw: DC 12. Failure: 5 (2d4) Psychic damage, and the target has the Frightened condition until the end of its next turn.

  4. Wounding Ray. Constitution Saving Throw: DC 12. Failure: 16 (3d10) Necrotic damage. Success: Half damage.

REACTIONS

Spell Reflection. Trigger: The spectator succeeds on a saving throw against a spell, or a spell’s attack roll misses it. Response—Dexterity Saving Throw: DC 12, one creature the spectator can see within 120 feet. Failure: 10 (3d6) Force damage.