A grappled creature's movement speed is 0 and it has disadvantage on attack rolls against any target other than the grappler.

  • The grappler can drag or carry the grappled, movement speed is halved unless grappled is Tiny or at least two sizes smaller.
  • Grappled creature can use Action to make Strength (Athletics) or Dexterity (Acrobatics) check against grapplers Escape DC or against Strength (Athletics) check if no Escape DC is given. On success, grappled creature escapes. On failure, Grapple continues.
  • Condition ends if Grappler becomes Incapacitated or if distance between grappler/grappled is <5 ft.