1. Locations

Endmarch

Where the farthest reaches of civilization push west and the Spearfolk territory pushes east is Endmarch. A walled village famous for its deep well (the reason for its first settlers) and a massive inn called the Two Fists (some say for its strong drinkers, others swear it's because of the nearby fighting pit). There is a permanent market space just inside the eastern gate, and along the east wall is a raised platform for performers. 

The mix of folk here is primarily human (Herrasian, Spearfolk, and Half-elves), but there are halfling and gnomish folk who come and go. Most unusual here is the Goliath (Nitsa), far from her lands, who runs the gaming house next to the fighting pit. Here, she will take bets on fights, provide games of chance, and import a strong Goliath drink called "Koffa," which can usually put an average human under the table after a single cup.

To the north is a settlement of the TenClans (a tribe of the Wovundi) run by a powerful Shaman known as "Fierce Teeth". His people live primarily in burrow-tents, but he and his advisors live in a reclaimed ruin of ancient Folk origin. The Folk here are in good standing with the people of Endmarch, and they often trade. Those in power at Endsmarch have promised to protect the Wovundi here in times of trouble.

The village is run by a council of the more affluent citizens, but it also has representation from the TenClans. Technically, its position puts it squarely in Folkstand territory, but it's operated as an independent entity for hundreds of years. Mainly because the Tenclans do not trust the water from the deep well and believe the land on which the village is situated is cursed.