A ten-pointed star is most often used to represent the Decernity
Type | "Light Henotheism"* |
Location | Western Yekare Eastern Avanar |
* see Type heading
The Decernity is the most common form of the Worship of the Pantheon in Western Yekare. It involves the primary worship of ten of the Elohim, often referred to by followers as the Ten, while other deities are less-often prayed to or spoken of or are reinterpreted as angels of one of the Ten.
Origin
The Decernity originated in the Deshenite Kingdom, though it fell out of worship following the First Sin. It was preserved in Kardunash, where it became the primary faith and subsequently spread to the territories conquered by the Kardunashi Sea Empire.
Beliefs
The Decernity believes that its Ten are the most powerful and consequentially most important of the Pantheon. Unlike many faiths, which expect the user to select to a single patron deity, the Decernity involves roughly equal worship of the Ten. Instead of temples dedicated to a single deity, Decernic Temples are dedicated to the Ten, with shrines for all ten of its major deities in every temple.
The Decernity is not an organized faith, however, and therefore it has very few tenants. In lieu of a single holy text, there are ten texts, one for each of the Ten, which contain myths, legends, lessons, and teachings. Some of these texts are shared with other faiths. For example, the Qarait’hah, a major holy text of the Order of Beld, is also called the Book of Beld by followers of the Decernity.
Type
The Decernity may be classified as a form of "light henotheism." The Decernity does not spurn or deny the existence of the other Elohim, such as Airon and Oorlog, but they are less emphasized and their worship is far more niche.
The Ten
- Beld: God of Beldkind and Adoption ; worshipped as a benevolent parental figure
- Si'ita: God of Nature, Unknown, and the Wilds ; worshipped as a nature goddess and guardian of the woodlands
- Zot: God of the Sun ; worshipped as the Daybringer, and a deity of hope, redemption, and farming
- Sirda: God of the Stars ; worshipped as the guardian of the world from the black unknowns of the deep dark night, guards against darkest night
- Safpess: God of the Sky ; worshipped as the bringer of weather, rains, and seasons, and as patron of sailors
- Tover: God of the Elder Arts ; worshipped as a god of knowledge, learning, and magic
- Karad-Dun: God of Death and Judgement ; worshipped as the bringer of death and the keeper of deceased souls
- Odion & Kampi: worshipped as a two-faced god of civilization, one represents law, urbanization, and commerce, while the other represents ruralism, agrarianism, and the hunt
- Woon & Vir: worshipped as a two-faced god of justice, one representing justice within the law and the other representing justice in spite of the law
- Feste & Chal: worshipped as a two-faced god of fate, one representing immutable fate and the other representing changes in fate