You found existence one day emerging from the mist that borders your world. You know nothing of a previous life, your memory starts with your emergence. Most mistborn find that there is no evidence of a previous life where they emerged into, but some find trailing evidence of one (a person who inexplicably knows you as a different name, a family who recognizes you as a family member, etc.). Upon emergence, you noticed that you were carrying a 6 inch long string, and you have no clue how it got there.
Typically, after emergence, a Mistborn finds themselves guided to safety in a civilization, to the wilderness, or another location by a deity or a messenger of a deity. Where the deity guided you to depends on the deity in question, and what their various domains are.
Ability Score Increase. You increase your Constitution, Charisma, or Wisdom by 1
Skill Proficiencies. Religion, Survival
Languages. One of your choice
Tool Proficiencies. One of your choice
Equipment. A set of artisan's tools (one of your choice), a staff, a hunting trap, a 6 inch long white, indestructible string, a set of makeshift wraps for clothing, and two trinkets (choose one or roll on the Trinkets table or the Horror Trinkets table found in the Haunted One background).
Divine Guide
A deity took notice of your emergence and guided you to safety. The DM decides where you were guided to, or you may request somewhere to the DM, but you may choose or roll for the deity who your guide was. Alternatively, if your deity is minor or not typically known in the normal pantheon of your setting, you may choose that as long as your DM knows.
The deity in question depends on your setting, you can find the table options below:
| Forgotten Realms Pantheon Divine Guides | |
|---|---|
| 1d100 | Divine Guide |
| 1 | Amaunator, god of the sun |
| 2 | Asmodeus, god of indulgence |
| 3 | Auril, goddess of winter |
| 4-5 | Azuth, god of wizards |
| 6-7 | Bane, god of tyranny |
| 8-9 | Beshaba, goddess of misfortune |
| 10, reroll, if you get 10 again, this is your guide | Bhaal, god of murder |
| 11-13 | Chauntea, goddess of agriculture |
| 14-15 | Cyric, god of lies |
| 16-17 | Deneir, god of writing |
| 18-20 | Eldath, goddess of peace |
| 21-23 | Gond, god of craft |
| 24-26 | Helm, god of protection |
| 27-30 | Ilmater, god of endurance |
| 31-33 | Kelemvor, god of the dead |
| 34-37 | Lathander, god of birth and renewal |
| 38-40 | Leira, goddess of illusion |
| 41-42 | Lliira, goddess of joy |
| 43-44, reroll, if you get 43-44 again, this is your guide | Loviatar, goddess of pain |
| 45-47 | Malar, god of the hunt |
| 48-49 | Mask, god of thieves |
| 50-52 | Mielikki, goddess of forests |
| 53-54 | Milil, god of poetry and song |
| 55-56 | Myrkul, god of death |
| 57-58 | Mystra, goddess of magic |
| 59-60 | Oghma, god of knowledge |
| 61-63 | Savras, god of divination and fate |
| 64-67 | Selûne, goddess of the moon |
| 68-71 | Shar, goddess of darkness and loss |
| 72-74 | Silvanus, god of wild nature |
| 75-77 | Sune, goddess of love and beauty |
| 78-79, reroll, if you get 78-79 again, this is your guide | Talona, goddess of disease and poison |
| 80-81 | Talos, god of storms |
| 82-83 | Tempus, god of war |
| 84-87 | Torm, god of courage and self-sacrifice |
| 88-90 | Tymora, goddess of good fortune |
| 91-94 | Tyr, god of justice |
| 95-97 | Umberlee, goddess of the sea |
| 98-100 | Waukeen, goddess of trade |
| Theros Pantheon Divine Guides | |
|---|---|
| d20 | Divine Guide |
| 1 | Athreos, God of Passage |
| 2-3 | Ephara, God of the Polis |
| 4 | Erebos, God of the Dead |
| 5-6 | Heliod, God of the Sun |
| 7 | Iroas, God of Victory |
| 8 | Karametra, God of Harvests |
| 9 | Keranos, God of Storms |
| 10, reroll, if you get 10 again, this is your guide | Klothys, God of Destiny |
| 11-12 | Kruphix, God of Horizons |
| 13 | Mogis, God of Slaughter |
| 14-15 | Nylea, God of the Hunt |
| 16 | Pharika, God of Affliction |
| 17-18 | Phenax, God of Deception |
| 19 | Purphoros, God of the Forge |
| 20 | Thassa, God of the Sea |
Memory Resurface
Whether it has to do with your forgotten life or simply trying to make up for lost time, you find yourself to be a quick learner. Additionally, mercurial bits of information or recognition occasionally surface in your mind. Perhaps a name or person seems very familiar or untrustworthy, you know you should turn left here rather than right, or you're quite certain owlbears do not usually hunt in packs as your companions are insisting.
Suggested Characteristics
There's no escaping the fact that you're missing a significant part of yourself, your past, and this likely shapes who you are and who you will become. Your flaws and ideals may be extreme representations of your feelings about your circumstances.
| Personality Traits | |
|---|---|
| d8 | Traits |
| 1 | I think, it's always good to sit back and smell the roses. |
| 2 | I like to copy the behavior of those around me. |
| 3 | I wonder at the world and excitedly try as many new things as I can. |
| 4 | I pretend I know everything that's going on around me. |
| 5 | I come up with a new story of who I was every time I am asked. |
| 6 | I like to do something to capture the current moment, be it writing down a poem or drawing a picture. |
| 7 | I constantly ask people if they recognize me. |
| 8 | I appreciate the quiet of being forgotten about, it's really serene. |
| Ideals | |
|---|---|
| d6 | Ideal |
| 1 | Beginning. This is a new, fresh start for me! (Any) |
| 2 | Freedom. Having no memories means having no obligations. (Chaotic) |
| 3 | Excellence. I am defined purely by how capable I am. (Neutral) |
| 4 | Redemption. We all make mistakes and deserve forgiveness, anyone can be redeemed. (Good) |
| 5 | Fate. I do not know why I have no memory, and though I might not like it, I accept it. (Lawful) |
| 6 | Advantage. Once I find out who I was, I'll use it to take back what I want. (Evil) |
| Bonds | |
|---|---|
| d6 | Bond |
| 1 | I'd give anything to get my memory back, learn who I was or where I came from. |
| 2 | I retain one specific memory from my forgotten life, and must find out what it means. |
| 3 | I owe my life to the person/deity that found me when I first emerged from the mist. |
| 4 | I swear I will have my revenge on the person/deity that took advantage of me when I first emerged from the mist. |
| 5 | I desperately want to find a purpose, something to dedicate my life to. |
| 6 | The home I live in right now is the only home that matters to me. |
| Flaws | |
|---|---|
| d6 | Flaw |
| 1 | I compulsively record everything that happens to me, in case I forget again. |
| 2 | I am overly trusting of anyone who offers me help, especially regarding my forgotten life. |
| 3 | I overthink everything, anxious about the person I might become. |
| 4 | All I ever talk about is myself and my situation. |
| 5 | I make a lot of lies about myself, and sometimes they get me in trouble. |
| 6 | I get overemotional a lot, I cry a little more every time my identity is questioned. |