1. Abilities

Ancestral dominion

  • Prerequisite: Mesmerize
  • Amalgam: Blood Sorcery 2

Vampires of great age and potency find it possible to exert their will via the Blood, without the traditional need for eye contact and verbal communication with their target. This power enables a Kindred to compel a descendant by Blood to take an action on their behalf, even if it’s one the target would normally be opposed to. Vampires instinctively know an ancestor is manipulating them when subject to this power.

  • Cost: One Rouse Check
  • Dice Pools: Manipulation + Dominate vs. Resolve + Occult
  • System: On a successful test of Manipulation + Dominate against Resolve + Occult, the victim acts to fulfill the dominating ancestor’s request, provided it doesn’t entail harming themself. For every generation separating the user of this power from their target, the resisting vampire gains an additional die to their roll. For example, when a ninth generation vampire attempts to use this power on an eleventh generation descendant, the descendant gains two extra dice in defense. The power needs neither eye contact nor verbal command — the request is silently transmitted from Blood to Blood — but it is subject to all other Dominate limitations.
  • Duration: Until the command is carried out or the scene ends, whichever comes first.

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