Unorganized
Divine Symbols
Un paio di dadi a 6 facce: uno rosso con punti neri, uno nero con punti rossi
Edicts
Scegliere sempre la via più rischiosa, Vivere la vita al massimo, Proteggi il tuo Amato.
Anathema
Tradire chi ti ama, Truccare un gioco di sorte, Pianificare nel dettaglio eliminando il rischio.
Areas of Concern
Gioco d' Azzardo, Piaceri della Vita, Amore
Mana Alignment
Rosso/Nero
Devotee Benefits
Divine Ability
Charisma or Dexterity
Divine Font
Heal or Harm
Divine Skill
Society
Favored Weapon
Spear
Domains
Indulgence, Luck, Passion, Wealth
Alternate Domains
Fate, Family
Cleric Spells
1-Ill Omen, 2-Hideous laughter, 8-Uncontrollable Dance
Divine Intercession
Minor Boon
Those who have earned the Gamblers’ trust are blessed with wild turns of luck in the worst of circumstances. Once, instead of attempting the check you would normally roll, you attempt a DC 11 flat check with the same results. Nivi always grants this boon when the odds are stacked against you (though this same effect is an alternate to her minor curse if she uses it for a check when you would have been very likely to succeed).
Moderate Boon
The Twins bestow a fraction of their skill at pushing consequences down the road. Once per day, after attempting a check, you can roll a second time. You must use the result of the second roll, even if it is worse. This is a fortune effect. At any point after you use this boon, the GM can replace one of your check results with the first result of the check you attempted when using this boon; this delayed result can’t be further delayed, prevented, or affected in any way, even by other divine intercessions.
Major Boon
Your silver tongue is infallible, allowing you to reach a compromise if one is even remotely possible. Once per day, you know just what to offer to make a deal or broker a negotiation, and if you offer your divinely inspired deal, you can automatically receive a result of 20 + your Diplomacy modifier on your Diplomacy check instead of rolling. This does not increase your degree of success like rolling a 20 would. If there is legitimately nothing you could offer to reach an agreement, you learn that, and you don’t expend your daily use of the boon.
Minor Curse
Those who betray the Twins’ trust find defeat where there was sure to be victory. Once, when you roll a natural 20 on a die, the result becomes a natural 1 instead. The Gamblers typically use this curse for maximum poetic justice.
Moderate Curse
People react as though you’re insulting them, even in normal conversation. Whenever you attempt to Make an Impression, the outcome is one degree of success worse than the result of your roll. If you converse with someone over a long enough period of time but don’t attempt to Make an Impression, you still insult them, and you suffer the effect of a critical failure to Make an Impression.
Major Curse
The Gamblers curse unworthy adherents with recklessness. Any time you are presented with a wager, you are compelled to accept, no matter the odds. If you succeed at a DC 40 Will save, you can at least attempt to alter the stakes of that wager in your favor, but you must still accept.