Legendární sekyra hrdinného Barbardiána, která byla pomocí Klenotu věčného zlata proměněná z titanu v čiré zlato a vystavena jeho našeptávání. Szabolcsovi se podařilo uspět v psychickém duelu, spojit její mysl s tou svou, zbavit ji tak zlého vlivu a roztavenou sekeru znovu skout silou své vůle.
Unique Oversized Greataxe, 2 hand; Bulk 3, Evocation, Magical, Relic, Inteligent, Invested
When invested, Leviatana grants you following powers:
Fly-by-Levitation - she automatically levitates around you at all times (you share space) and does not count towards your limit of Bulk.
Mindmerge - you can see the world through her mind, this works like feat Aura Sight but you can use Aura Lore instead of Occultism. You may also use her Perception modifier +30 to roll initiative instead of using your own. You can cast the cantrip invoke true name as an innate spell at will.
Legendary Knowledge (divination)
Activate ◆ (concentrate) Frequency once per hour Duration 1 minute
Effect You temporarily become legendary in Aura Lore and Titan Lore.
Telekinetic Rail Dash (evocation, metal)
Requirements You have a free hand Activate ◆◆ (concentrate, manipulate) Frequency once per hour
Effect You catch your relic and let both of you telekinetically rush forward at high speed. You Stride up to three times in a straight line. If you end your final Stride adjacent to an object or creature, you ram into it, dealing 10d12 bludgeoning or slashing damage with a basic Reflex save against your Spell DC.
Beheading Axe Spin (aura, divine, evocation, metal)
Requirements You are not in metal form Activate ◆◆ (concentrate) Frequency once per day
Duration 1 minute Effect For a short time, you fully manifest the expectations of the god destroyer within you. You telekinetically spin your relic around you wildly. All creatures within a 10-foot emanation take
5d12 slashing damage with a basic Reflex save against your Spell DC.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is knocked prone.
Critical Failure The creature takes double damage. If the creature has a head, it must succeed at a Fortitude save or be decapitated; this kills any creature except ones that don't require a head to live. For creatures with multiple heads, this usually kills the creature only if you sever its last head. This second save has the death and incapacitation traits. If the creature succeeds it takes 5d6 persistent bleed damage instead (and no additional effect on critical success on the second save).
For 1 minute, the relic continues to spin around you. You cannot use its other powers while it is spinning. Any creature who ends its turn within the 10-foot emanation around you takes 5d6 slashing damage with a
basic Reflex save. If you aren't drained, you can choose to become drained 2 when you use Beheading Axe Spin to increase the radius of the emanation from 10 feet to 20 feet. You can Dismiss the spinning.
Metal Form (transmutation, metal, polymorph)
Activate ◆◆ (concentrate, manipulate) Frequency once per day Duration 1 hour
Effect You fully merge with your relic becoming metal. Your body transforms entirely into flexible metal. You gain resistance 15 to physical damage, except adamantine. You're immune to bleed, death effects, disease, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, positive and negative; any of those conditions you had are suspended until your metal form ends, then return with their remaining duration. While made of metal, you're subject to rusting effects like rusting grasp spell. You can be repaired with Crafting DC 39 or mending spell heightened at least to 7th level. Your fist Strikes have a 1d10 damage die and when you use Telekinetic Rail Dash, you add the damage of your fist to it. You can cast telekinetic projectile as an innate spell; the casting is reduced from 2 actions to 1 and you don’t need an unattended object, you use your own metal.
In this form, you don't need to breathe. Your Creature Bulk increases to 9 and you become too dense to Swim in water, automatically sinking to the bottom. You can still Fly normally combining your wings and levitation powers of the relic. You can Dismiss the form .
Historie