West Entry #1 -
- Trapped and Stuck Strong Wooden Door (DC 15 to break; 20 hp)
- T Guillotine Blade: DC 10 to find, DC 10 to disable; +10 to hit against one target, 4d10 slashing damage
- Leads to room #39
West Entry #2 -
- Trapped and Stuck Strong Wooden Door (DC 15 to break; 20 hp)
- T One-way Door: DC 10 to find, DC 15 to disable
- Disabled and opened
West Entry #3 -
- Trapped and Unlocked Stone Door (60 hp)
- T Acid Spray: DC 10 to find, DC 10 to disable; affects all targets within a 4m cone, DC 13 save or take 1d10 acid damage for 1d4 rounds
South Entry -
- Trapped and Stuck Good Wooden Door (DC 15 to break; 15 hp)
- One-way Door: DC 10 to find, DC 15 to disable
- Destroyed
Monster -
Treasure -
- 10ep
- 13gp
- 11sp
- 17cp
- Looted