North Entry -
- Secret (DC 15 to find) Trapped and Stuck Strong Wooden Door (DC 15 to break; 20 hp)
- S The door is located above a small stone dais and concealed behind a pile of broken stone
- T Rune of Dread: DC 15 to find, DC 20 to disable; affects all targets within 2m, DC 10 save or become frightened for 1d4 rounds
- Destroyed and Disabled
East Entry #1 -
- Secret (DC 20 to find) Stuck Good Wooden Door (DC 15 to break; 15 hp)
- S The door is located several meters above the floor and concealed within a mosaic of vile acts
- Leads to room #31, inhabited by Ghast and 2 Ghouls
- Destroyed
East Entry #2 -
- Trapped and Unlocked Iron Door (60 hp)
- T Arrow Trap: DC 10 to find, DC 10 to disable; +4
to hit against one target, 1d10 piercing damage