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  1. Notes

TFC - Room 12

Dungeon Description

North Entry -

  • Secret (DC 15 to find) Trapped and Stuck Strong Wooden Door (DC 15 to break; 20 hp)
  • The door is located above a small stone dais and concealed behind a pile of broken stone
  • Rune of Dread: DC 15 to find, DC 20 to disable; affects all targets within 2m, DC 10 save or become frightened for 1d4 rounds
  • Destroyed and Disabled

East Entry #1 -

  • Secret (DC 20 to find) Stuck Good Wooden Door (DC 15 to break; 15 hp)
  • The door is located several meters above the floor and concealed within a mosaic of vile acts
  • Leads to room #31, inhabited by Ghast and 2 Ghouls 
  • Destroyed

East Entry #2 -

  • Trapped and Unlocked Iron Door (60 hp)
  • Arrow Trap: DC 10 to find, DC 10 to disable; +4 to hit against one target, 1d10 piercing damage