North Entry -

  • Trapped and Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20 hp)
  • Fire Spray: DC 10 to find, DC 15 to disable; affects all targets within a 4m cone, DC 15 save or take 2d10 fire damage
  • Destroyed

West Entry -

  • Trapped and Stuck Iron Door (DC 25 to break; 60 hp) (slides up)
  • Acid Spray: DC 10 to find, DC 15 to disable; affects all targets within a 4m cone, DC 17 save or take 2d10 acid damage for 1d4 rounds
  • Leads to room #24, inhabited by Vampiric Mist and 2 Ghouls

East Entry -

  • Locked Strong Wooden Door (DC 20 to open, DC 20 to break; 20 hp)
  • Leads to room #15, inhabited by Vampiric Mist and a Shadow
  • Unlocked

Features -

  • An unidentifiable odor fills the south-west corner of the room
  • A blood-soaked blanket lies in the east side of the room

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