North Entry -
- Trapped and Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20 hp)
- T Fire Spray: DC 10 to find, DC 15 to disable; affects all targets within a 4m cone, DC 15 save or take 2d10 fire damage
- Destroyed
West Entry -
- Trapped and Stuck Iron Door (DC 25 to break; 60 hp) (slides up)
- T Acid Spray: DC 10 to find, DC 15 to disable; affects all targets within a 4m cone, DC 17 save or take 2d10 acid damage for 1d4 rounds
- Leads to room #24, inhabited by Vampiric Mist and 2 Ghouls
East Entry -
- Locked Strong Wooden Door (DC 20 to open, DC 20 to break; 20 hp)
- Leads to room #15, inhabited by Vampiric Mist and a Shadow
- Unlocked
Features -
- An unidentifiable odor fills the south-west corner of the room
- A blood-soaked blanket lies in the east
side of the room