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  1. Notes

TFC - Room 31

Dungeon Description

North Entry -

  • Locked Simple Wooden Door (DC 15 to open, DC 15 to break; 10 hp) 
  • Destroyed

West Entry #1 -

  • Secret (DC 20 to find) Stuck Good Wooden Door (DC 15 to break; 15 hp)
  • The door is located several feet above the floor and concealed within a mosaic of vile acts
  • Leads to room #12
  • Opened

West Entry #2 -

  • Trapped and Unlocked Iron Door (60 hp)
  • T Arrow Trap: DC 10 to find, DC 10 to disable; +4 to hit against one target, 1d10 piercing damage

East Entry -

  • Trapped and Unlocked Iron Door (60 hp)
  • Symbol of Panic: DC 10 to find, DC 20 to disable; affects all targets within 2m, DC 15 save or become frightened for 1d4 rounds
  • Leads to room #8 

South Entry -

  • Trapped and Unlocked Simple Wooden Door (10 hp)
  • Thunderstone Mine: DC 15 to find, DC 15 to disable; affects all targets within 4m, DC 12 save or take 2d10 thunder damage and become deafened for 1d4 rounds 

Features -

  • A set of demonic war masks hangs on the west wall
  • Various torture devices are scattered throughout the room 

Monster -

Treasure -

  • 9gp
  • 11ep
  • 21cp
  • Blue diamond (50g)
  • Scroll of Raise Dead
  • Silver ring with a torquise crystal and the letter "J" engraved on it
  • Looted