North Entry -
- Locked Simple Wooden Door (DC 15 to open, DC 15 to break; 10 hp)
- Destroyed
West Entry #1 -
- Secret (DC 20 to find) Stuck Good Wooden Door (DC 15 to break; 15 hp)
- The door is located several feet above the floor and concealed within a mosaic of vile acts
- Leads to room #12
- Opened
West Entry #2 -
- Trapped and Unlocked Iron Door (60 hp)
- T Arrow Trap: DC 10 to find, DC 10 to disable; +4 to hit against one target, 1d10 piercing damage
East Entry -
- Trapped and Unlocked Iron Door (60 hp)
- T Symbol of Panic: DC 10 to find, DC 20 to disable; affects all targets within 2m, DC 15 save or become frightened for 1d4 rounds
- Leads to room #8
South Entry -
- Trapped and Unlocked Simple Wooden Door (10 hp)
- T Thunderstone Mine: DC 15 to find, DC 15 to
disable; affects all targets within 4m, DC 12 save or
take 2d10 thunder damage and become deafened
for 1d4 rounds
Features -
- A set of demonic war masks hangs on the west wall
- Various torture devices are scattered throughout
the room
Monster -
Treasure -
- 9gp
- 11ep
- 21cp
- Blue diamond (50g)
- Scroll of Raise Dead
- Silver ring with a torquise crystal and the letter "J" engraved on it
- Looted