1. Attribute Templates

Shop Inventory - Arena

Shop's Inventory
Inventory
Available Tokens:
-5at

Everyone:
Potion of Climbing, 2at
Potion Of Healing, 1at
Pet food, 10at

Rank 1+:
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at

Rank 5+:
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at

Rank 11+:
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.

Item of the Day:
Potion of Climbing, 2at,Potion Of Healing, 1at,Pet food, 10at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold., 40%,30%,30%,30%,30%,30%,20%,20%,20%,20%,20%,20%,20%,20%,20%,20%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10% discount.
Common
C3
Pet food, 10at
C4
C5
C6
C7
C8
C9
C10
Uncommon
U1
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.
U2
U3
Ammunition +1, 5at
U5
U6
U12
U19
Deck of Illusions, (full), 6at
U20
Driftglobe, 7at
U22
U24
U26
U29
U36
U40
U41
Doss Lute, 6at
U47
Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.
U49
Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.
U52
U55
U61
U63
U66
U67
U69
U71
U74
U75
U77
U78
U79
U80
U81
U82
U83
U84
U85
U86
U87
U88
U89
U90
U91
U92
U93
U94
U95
U96
U97
U98
U99
U100
Rare
R1
Ammunition +1, 13at
R2
R3
Armor, 100at. Roll d12 to determine what armor is sold.
R4
Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.
R5
Armor of Vulnerability, 85at. Roll d3 to determine resistance.
R7
Bag of Beans, 83at
R8
R9
R10
R11
R12
R13
R14
R15
R16
R17
R18
R19
R20
R21
R22
R23
R24
R25
R26
R27
R28
R29
R30
R31
R32
R33
R34
R35
R36
R37
R38
R39
R40
R41
R42
R43
R44
R45
R46
R47
R48
R49
R50
R51
R52
R53
R54
R55
R56
R57
R58
R59
R60
R61
R62
R63
R64
R65
R66
R67
R68
R69
R70
R71
R72
R73
R74
R75
R76
R77
R78
R79
R80
R81
R82
R83
R84
R85
R86
R87
R88
R89
R90
R91
R92
R93
R94
R95
R96
R97
R98
R99
R100
Very Rare
V1
Ammunition +3, 101at
V3
V4
Armor +2, 1,000at. Roll d12 to determine what armor is sold.
V5
V6
V7
V8
V9
V10
V11
V12
V13
V14
V15
V16
V17
V18
V19
V20
V21
V22
V23
V24
V25
V26
V27
V28
V29
V30
V31
V32
V33
V34
V35
V36
V37
V38
V39
V40
V41
V42
V43
V44
V45
V46
V47
V48
V49
V50
V51
V52
V53
V54
V55
V56
V57
V58
V59
V60
V61
V62
V63
V64
V65
V66
V67
V68
V69
V70
V71
V72
V73
V74
V75
V76
V77
V78
V79
V80
V81
V82
V83
V84
V85
V86
V87
V88
V89
V90
V91
V92
V93
V94
V95
V96
V97
V98
V99
V100
Uncommon Item Reduce
Rare Item Reduce
RR1.1
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
RR1.2
RR1.3
RR2.1
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
RR2.2
RR2.3
RR3.1
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
RR3.2
RR3.3
RR4.1
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
RR4.2
RR4.3
Very Rare Item Reduce
VR1.1
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
VR1.2
VR1.3
VR2.1
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
VR2.2
VR2.3
VR3.1
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
VR3.2
VR3.3
Uncommon Items
UI1
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
UI2
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
UI3
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
UI4
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
UI5
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Rare Items
RI1
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
RI2
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
RI3
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
RI4
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
Very Rare Items
VI1
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
VI2
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
VI3
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
Randomization
Tokens
5-10
ItemOfTheDay
Potion of Climbing, 2at,Potion Of Healing, 1at,Pet food, 10at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.,
Discount
40%,30%,30%,30%,30%,30%,20%,20%,20%,20%,20%,20%,20%,20%,20%,20%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%