Shop Inventory - Arena
Shop's Inventory
Inventory
Available Tokens:
-5at
Everyone:
Potion of Climbing, 2at
Potion Of Healing, 1at
Pet food, 10at
Rank 1+:
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Rank 5+:
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
Rank 11+:
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
Item of the Day:
Potion of Climbing, 2at,Potion Of Healing, 1at,Pet food, 10at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold., 40%,30%,30%,30%,30%,30%,20%,20%,20%,20%,20%,20%,20%,20%,20%,20%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10% discount.
-5at
Everyone:
Potion of Climbing, 2at
Potion Of Healing, 1at
Pet food, 10at
Rank 1+:
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Rank 5+:
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
Rank 11+:
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
Item of the Day:
Potion of Climbing, 2at,Potion Of Healing, 1at,Pet food, 10at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold., 40%,30%,30%,30%,30%,30%,20%,20%,20%,20%,20%,20%,20%,20%,20%,20%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10% discount.
Common
Uncommon
U1
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.
U2
Alchemy Jug, 3at
U3
Ammunition +1, 5at
U5
Bag of Holding, 10at
U6
Bag of Tricks, 3at
U7
Boots of Elvenkind, 8at
U8
U9
Boots of the Winterlands, 10at
U10
Bracers of Archery, 4at
U11
Brooch of Shielding, 10at
U12
Broom of Flying, 10at
U13
U14
Circlet of Blasting, 6at
U15
Cloak of Elvenkind, 7at
U16
Cloak of Protection, 10at
U17
Cloak of the Manta Ray, 10at
U18
U19
Deck of Illusions, (full), 6at
U20
Driftglobe, 7at
U21
U22
Dust of Dryness, 10at
U23
U24
Elemental Gem, 10at
U25
Eversmoking Bottle, 4at
U26
Eyes of Charming, 8at
U27
U28
Eyes Of The Eagle, 7at
U29
Silver Raven, 3at
U30
U31
Gem Of Brightness, 8at
U32
Gloves of Missle Snaring, 10at
U33
U34
Gloves of Thievery, 9at
U35
Goggles of the Night, 6at
U36
Hat of Disguise, 5at
U37
U38
U39
Helm of Telepathy, 8at
U40
Immovable Rod, 4at
U41
Doss Lute, 6at
U42
Fochlucan Bandore, 6at
U43
Mac-Fuirmidh Cittern, 6at
U44
Javelin of Lightning, 8at
U45
Keoghtom's Ointment, 5at
U46
Lantern of Revealing, 7at
U47
Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.
U48
U49
Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.
U50
U51
Oil of Slipperiness, 4at
U52
Pearl of Power, 5at
U53
Periapt of Health, 9at
U54
U55
Philter of Love, 3at
U56
Pipes of Haunting, 6at
U57
Pipes of the Sewers, 8at
U58
U59
U60
U61
Potion of Growth, 4at
U62
U63
Potion of Poison, 4at
U64
Potion of Resistance, 3at
U65
U66
Quiver of Ehlonna, 10at
U67
Ring of Jumping, 4at
U68
U69
Ring of Swimming, 7at
U70
Ring of Telekenesis, 10at
U71
Ring of Warmth, 8at
U72
U73
Robe of Useful Items, 30at
U74
Rod of the Pact Keeper +1, 10at
U75
Rope of Climbing, 4at
U76
U77
Sending Stones, 5at
U78
U79
U80
U81
U82
U83
U84
U85
U86
U87
U88
U89
U90
U91
U92
U93
U94
U95
U96
U97
U98
U99
U100
Rare
R1
Ammunition +1, 13at
R2
Amulet of Health, 25at
R3
Armor, 100at. Roll d12 to determine what armor is sold.
R4
Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.
R5
Armor of Vulnerability, 85at. Roll d3 to determine resistance.
R6
Arrow-Catching Shield, 53at
R7
Bag of Beans, 83at
R8
R9
R10
R11
R12
R13
R14
R15
R16
R17
R18
R19
R20
R21
R22
R23
R24
R25
R26
R27
R28
R29
R30
R31
R32
R33
R34
R35
R36
R37
R38
R39
R40
R41
R42
R43
R44
R45
R46
R47
R48
R49
R50
R51
R52
R53
R54
R55
R56
R57
R58
R59
R60
R61
R62
R63
R64
R65
R66
R67
R68
R69
R70
R71
R72
R73
R74
R75
R76
R77
R78
R79
R80
R81
R82
R83
R84
R85
R86
R87
R88
R89
R90
R91
R92
R93
R94
R95
R96
R97
R98
R99
R100
Very Rare
V1
Ammunition +3, 101at
V2
Amulet of the Planes, 300at
V3
Animated Shield, 500at
V4
Armor +2, 1,000at. Roll d12 to determine what armor is sold.
V5
V6
V7
V8
V9
V10
V11
V12
V13
V14
V15
V16
V17
V18
V19
V20
V21
V22
V23
V24
V25
V26
V27
V28
V29
V30
V31
V32
V33
V34
V35
V36
V37
V38
V39
V40
V41
V42
V43
V44
V45
V46
V47
V48
V49
V50
V51
V52
V53
V54
V55
V56
V57
V58
V59
V60
V61
V62
V63
V64
V65
V66
V67
V68
V69
V70
V71
V72
V73
V74
V75
V76
V77
V78
V79
V80
V81
V82
V83
V84
V85
V86
V87
V88
V89
V90
V91
V92
V93
V94
V95
V96
V97
V98
V99
V100
Uncommon Item Reduce
UR1.1
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at
UR1.2
Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at
UR1.3
Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
UR2.1
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at
UR2.2
Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at
UR2.3
Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
UR3.1
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at
UR3.2
Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at
UR3.3
Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
UR4.1
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at
UR4.2
Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at
UR4.3
Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
UR5.1
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at
UR5.2
Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at
UR5.3
Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Rare Item Reduce
RR1.1
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
RR1.2
RR1.3
RR2.1
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
RR2.2
RR2.3
RR3.1
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
RR3.2
RR3.3
RR4.1
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
RR4.2
RR4.3
Very Rare Item Reduce
VR1.1
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
VR1.2
VR1.3
VR2.1
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
VR2.2
VR2.3
VR3.1
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
VR3.2
VR3.3
Uncommon Items
UI1
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
UI2
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
UI3
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
UI4
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
UI5
Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at
Rare Items
RI1
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
RI2
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
RI3
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
RI4
Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at
Very Rare Items
VI1
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
VI2
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
VI3
Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.
Randomization
Tokens
5-10
ItemOfTheDay
Potion of Climbing, 2at,Potion Of Healing, 1at,Pet food, 10at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Adamantine Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Alchemy Jug, 3at,Ammunition +1, 5at,Amulet of Proof Against Detection and Location, 5at,Bag of Holding, 10at,Bag of Tricks, 3at,Boots of Elvenkind, 8at,Boots of Striding and Springing, 4at,Boots of the Winterlands, 10at,Bracers of Archery, 4at,Brooch of Shielding, 10at,Broom of Flying, 10at,Cap of Water Breathing, 5at,Circlet of Blasting, 6at,Cloak of Elvenkind, 7at,Cloak of Protection, 10at,Cloak of the Manta Ray, 10at,Decanter of Endless Water, 3at,Deck of Illusions, (full), 6at,Driftglobe, 7at,Dust of Disappearance, 9at,Dust of Dryness, 10at,Dust of Sneezing and Choking, 3at,Elemental Gem, 10at,Eversmoking Bottle, 4at,Eyes of Charming, 8at,Eyes of Minute Seeing, 6at,Eyes Of The Eagle, 7at,Silver Raven, 3at,Gauntlets of Ogre Power, 9at,Gem Of Brightness, 8at,Gloves of Missle Snaring, 10at,Gloves of Swimming and Climbing, 4at,Gloves of Thievery, 9at,Goggles of the Night, 6at,Hat of Disguise, 5at,Headband of Intellect, 9at,Helm of Comprehending Languages, 5at,Helm of Telepathy, 8at,Immovable Rod, 4at,Doss Lute, 6at,Fochlucan Bandore, 6at,Mac-Fuirmidh Cittern, 6at,Javelin of Lightning, 8at,Keoghtom's Ointment, 5at,Lantern of Revealing, 7at,Mariner's Armor, 4at + armor price. Roll d12 to determine what armor is sold.,Medallion of Thoughts, 6at,Mithral Armor, 7at + armor price. Roll d8 to determine what armor is sold.,Necklace of Adaptation, 4at,Oil of Slipperiness, 4at,Pearl of Power, 5at,Periapt of Health, 9at,Periapt of Wound Closure, 8at,Philter of Love, 3at,Pipes of Haunting, 6at,Pipes of the Sewers, 8at,Potion of Animal Friendship, 3at,Potion of Fire Breath, 4at,Potion of Hill Giant Strength, 4at,Potion of Growth, 4at,Potion of Greater Healing, 5at,Potion of Poison, 4at,Potion of Resistance, 3at,Potion of Water Breathing, 3at,Quiver of Ehlonna, 10at,Ring of Jumping, 4at,Ring of Mind Shielding, 6at,Ring of Swimming, 7at,Ring of Telekenesis, 10at,Ring of Warmth, 8at,Ring of Water Walking, 7at,Robe of Useful Items, 30at,Rod of the Pact Keeper +1, 10at,Rope of Climbing, 4at,Saddle of the Cavalier, 7at,Sending Stones, 5at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +1, 13at,Amulet of Health, 25at,Armor, 100at. Roll d12 to determine what armor is sold.,Armor of Resistance, 100at. Roll d10 to determine resistance, roll d12 to determine what armor is sold.,Armor of Vulnerability, 85at. Roll d3 to determine resistance.,Arrow-Catching Shield, 53at,Bag of Beans, 83at,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.,Ammunition +3, 101at,Amulet of the Planes, 300at,Animated Shield, 500at,Armor +2, 1,000at. Roll d12 to determine what armor is sold.,
Discount
40%,30%,30%,30%,30%,30%,20%,20%,20%,20%,20%,20%,20%,20%,20%,20%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%,10%