Level | Casting Time | Range/Area | Components |
4th | 1 Action | varies | V,S |
Duration | School | Attack/Save | Damage/Effect |
variable | Evocation | Varies | Varies |
This spell has three modes; the caster may choose one when this spell is cast.
● Flaming Sphere: Allows the caster to hurl a sphere of magical flame up to 100 feet which explodes on impact, dealing 9d6 damage (+1d6 per spell slot above 4th) to everything within 20 feet; save vs. DEX (½ damage).
● Extinguish Flame: Allows the caster to magically extinguish all fire (magical or mundane) within a 100×100 feet area.
● Evaporate: Allows the caster to counter and disperse any magical wall or barrier of water, ice, etc.