|
Metal/Mineral |
DC Adjustment |
Weapon Effect |
Armor Effect |
Special Effect |
|---|---|---|---|---|
|
Adamantine |
+6 |
+1 nm hit/damage, damages weapons, armor, and objects |
DR 2, crits become normal hits |
|
|
Bronze |
-3 |
gains the fragile property |
gains the fragile property |
|
|
Cold Iron |
-2 |
treated as magical versus Fey, fragile, weight 1.5x |
Gains +2 to AC/saves versus Fey magic, fragile, weight 1.5x |
|
|
Crysteel |
+5 |
+1 mag if psychic |
NA |
crystal steel, semi-transparent |
|
Glassteel |
+3 |
+1 nm to hit, weight as mithril |
weight as mithril |
transparent |
|
Green Steel (Avernal) |
+3 |
+1 nm to damage |
NA |
|
|
Mithril |
+5 |
changes weight, easier to enchant |
changes weight, easier to enchant |
as silver |
|
Nephelium |
+7 |
as adamantine, magical/psi essence, weight normal |
as adamantine, magical/psi essence, weight normal |
transparent or tinted |
|
Obsidian |
+3 |
+1 nm to damage, fragile |
NA |
|
|
Orichalcium (Uru) |
+6 |
+1 mag, easier to enchant, |
easier to enchant, spellguard |
universal essence |
|
Titanium |
+7 |
as adamantine/mithril |
as adamantine/mithril |
|
|
Topaline |
+3 |
psionic essence |
psionic essence |
|