Excerpt from Captain Marris’s Briefing for New Crew
The Yrrik System includes every place I’ve ever known. Planets, moons, belts, and black between, all turning around Yrr’s light. If you have charts, guard them. If you don’t, find someone who does.
Each world has its own ways. Some welcome those who sail the stars, while to others we’re just stories. Trouble moves the same way. Factions slip between ports, smiling when they want something and vanishing when they don’t.
Old Yrr burns steady enough, though a flare at the wrong time can ruin a week’s travel. The inner lanes are safe if you mind your headings. Out past the Coil it’s another matter. The Deepwake hides things you won’t want to meet, and beyond that the Maw grows a little wider each year. It’s not just another patch of empty space; some call it the soul of emptiness itself.
This system’s seen more than it cares to remember. Any spelljammer still flying is older than most towns on Talereth, or at least the helm is. Other relics of the Ember Age are still out there too, lost among old mistakes, buried kingdoms, and more secrets than anyone can count.
If you mean to keep sailing here, remember this: the stars will tell you where you are. The stories will tell you why that matters.