Magic is real, powerful, and woven into the history of the stars — but it is no longer what it once was.
Long ago, in what scholars now call the Ember Age, the forge-world of Kharos reached unmatched heights of magical mastery. Arcane engines powered skybridges, veils between planes were bent to mortal will, and spelljamming helms were crafted in radiant forges. But ambition bred catastrophe. When Kharos fell, it shattered not just its own world — but much of the knowledge that sustained that golden age.
Today, magic persists, but it is more fragile and limited:
- Spellcasting still works, powered by individual talent and transient energy drawn from the surrounding Weave.
- Reusable magic items often require rare arcanite fuel crystals mined from dangerous regions.
- Truly permanent magic items, those that recharge or function indefinitely, are rare. Such relics are usually recovered from ancient ruins, as most modern replicas are unstable or short-lived.
Magic is both respected and feared. In most cultures it’s seen as a gift, but also a potential threat. In more conservative places, public spellcasting can provoke unease or even hostility.
Arcane Lexicon
Not everyone can attend one of the Concord's arcane academies. If the wizard is trying to sound fancy, sneak a peek at one of the following to catch up:
Availability of Magical Items
Kharosan Artifacts
Centuries old relics from the Ember Age, such as Starforge or Primecast weapons, armor, or arcane tools, are far too precious to be bought and sold on the open market. Passed down as heirlooms or jealously hoarded, such prizes must be found, stolen, or traded for other rare services and secrets.
Their lesser Ashborn or Wakeborn counterparts, scavenged or cobbled together with incomplete knowledge, are more accessible but far less predictable. They may still save your life… or fail you when you need them most.
Kharosan Trinkets
In addition to battle-worthy relics, magical novelties from the Ember Age have also endured, such as minor wonders like a Wand of Smiles or a Cloak of Billowing. Lacking direct impact on survival, such items have become coveted status symbols among the rich. You might even find one for sale, usually behind glass, in cities that cater to nobles and collectors.
Consumables
Despite the rarity of true magic items, limited-use wands, potions, scrolls, and alchemical concoctions are far more common. Modern artisans can craft these, and you’re likely to find them in any sufficiently large settlement, especially ports and trade hubs.