Tucked on a shaded rooftop terrace overlooking Highwater's artisan quarter, The Gardenhand is a tranquil oasis amid the city’s bustle. Its walls are woven with flowering vines, brass lanterns, and hanging planters, while sunlight filters through latticed driftwood frames.

The shop is known for its exquisite collection of rare herbs, exotic spices, and horticultural curiosities. Locals and travelers alike visit for tinctures, luxury gardening supplies, and handcrafted charms said to promote health, luck, or prosperity. The air always smells of fresh earth, rain, and something faintly magical.

Whether you’re after a healing salve, a rare tea, or an imported succulent for your balcony, The Gardenhand prides itself on serving those with discerning tastes in both flora and craft.

A brass bell hangs beside the entrance, inscribed simply:

“Tend what others forget.”



Common Wares


Potions & Salves

Item Effect Cost Notes
Healing Draught (Minor) Heals 2d4 + 2 HP 50 gp

Potion of Healing

Healing Draught (Greater) Heals 4d4 + 4 HP 150 gp

Potion of Healing (Greater)

Healing Draught (Superior) Heals 8d4 + 8 HP 450 gp

Potion of Healing (Superior)

Healing Draught (Supreme) Heals 10d4 + 20 HP 1350 gp

Potion of Healing (Supreme)

Salve of Restoration Neutralizes poison or cures disease 150 gp Equivalent to Lesser Restoration
Antitoxin (Preventive) Advantage on saves vs poison (1 hour) 50 gp Prevents but does not cure
Antitoxin (Curative) Functions as Protection from Poison. Neutralizes poison and grants both advantage and resistance vs poison for 1 hour. 150 gp Full cure + prevention
Salve of Clarity

Removes Charmed or Frightened condition

75 gp Applied directly (bonus action)
Driftbark Poultice

Advantage on saves vs Exhaustion (travel, veil strain, exposure)

60 gp Lasts 8 hours

Field Supplies & Mundane Goods

Item Effect Cost Notes
Herbalist’s Kit (Local) Grants proficiency bonus to herbal checks using local flora 30 gp

Includes Talereth-specific specimens

Veilroot Charm

Advantage on Arcana checks about veil phonomena (single use)

40 gp Fragile; crumbles after use
Hunter’s Camouflage Blend +5 to Stealth in natural terrain (1 hour) 25 gp Washes off in rain or magic
Traveler’s Spores Purifies 1 gallon of water or preserves 10 lbs of food for 7 days 10 gp

Common for sailors, caravans, and Wildspace crews

Bloomfire Capsule Produces heat and light for 6 hours 15 gp Safe, smokeless, non-flammable