Tucked on a shaded rooftop terrace overlooking Highwater's artisan quarter, The Gardenhand is a tranquil oasis amid the city’s bustle. Its walls are woven with flowering vines, brass lanterns, and hanging planters, while sunlight filters through latticed driftwood frames.
The shop is known for its exquisite collection of rare herbs, exotic spices, and horticultural curiosities. Locals and travelers alike visit for tinctures, luxury gardening supplies, and handcrafted charms said to promote health, luck, or prosperity. The air always smells of fresh earth, rain, and something faintly magical.
Whether you’re after a healing salve, a rare tea, or an imported succulent for your balcony, The Gardenhand prides itself on serving those with discerning tastes in both flora and craft.
A brass bell hangs beside the entrance, inscribed simply:
“Tend what others forget.”
Common Wares
Potions & Salves
| Item | Effect | Cost | Notes |
|---|---|---|---|
| Healing Draught (Minor) | Heals 2d4 + 2 HP | 50 gp | |
| Healing Draught (Greater) | Heals 4d4 + 4 HP | 150 gp | |
| Healing Draught (Superior) | Heals 8d4 + 8 HP | 450 gp | |
| Healing Draught (Supreme) | Heals 10d4 + 20 HP | 1350 gp | |
| Salve of Restoration | Neutralizes poison or cures disease | 150 gp | Equivalent to Lesser Restoration |
| Antitoxin (Preventive) | Advantage on saves vs poison (1 hour) | 50 gp | Prevents but does not cure |
| Antitoxin (Curative) | Functions as Protection from Poison. Neutralizes poison and grants both advantage and resistance vs poison for 1 hour. | 150 gp | Full cure + prevention |
| Salve of Clarity |
Removes Charmed or Frightened condition |
75 gp | Applied directly (bonus action) |
| Driftbark Poultice |
Advantage on saves vs Exhaustion (travel, veil strain, exposure) |
60 gp | Lasts 8 hours |
Field Supplies & Mundane Goods
| Item | Effect | Cost | Notes |
|---|---|---|---|
| Herbalist’s Kit (Local) | Grants proficiency bonus to herbal checks using local flora | 30 gp |
Includes Talereth-specific specimens |
| Veilroot Charm |
Advantage on Arcana checks about veil phonomena (single use) |
40 gp | Fragile; crumbles after use |
| Hunter’s Camouflage Blend | +5 to Stealth in natural terrain (1 hour) | 25 gp | Washes off in rain or magic |
| Traveler’s Spores | Purifies 1 gallon of water or preserves 10 lbs of food for 7 days | 10 gp |
Common for sailors, caravans, and Wildspace crews |
| Bloomfire Capsule | Produces heat and light for 6 hours | 15 gp | Safe, smokeless, non-flammable |