🌀 The Azure Veil
Dominion-Era Arcanists | Masters of Forbidden Power
“We are the stewards of broken truths, the keepers of what should not be, and the last light beneath the seal of power.”
đź“– Overview
The Azure Veil is an elite arcane fellowship operating from within the highest spires of Tower Arcana (Arcantower). While the public sees a scholarly order devoted to magical research and theory, the truth is far more perilous: the Veil was formed to safeguard and selectively wield Dominion-era magic—powerful spells banned by Imperial edict for their volatility and destructive nature.
Only through the patronage and legal shielding of Ashkarin’s Amir Vexley, Overlord, is the Azure Veil allowed to persist, their activities cloaked in bureaucracy, ritual, and secrecy.
đź”· Purpose and Philosophy
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Preserve forbidden spells from the days before the Arcane Accord.
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Control destructive magic through internal doctrine and duty.
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Advance magical theory beyond the safe boundaries of the Guilds.
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Serve as magical agents of the Invincible Overlord, if called.
🧙‍♀️ Membership Benefits
Joining Requirements:
A personal invitation from an existing member or Arcanist Samira al-Thani.
Completion of the Veiled Gauntlet—a test of magical discipline, willpower, and moral ambiguity.
🔹 Azure Veil Dominion "Bonus" Spells
One per spell level, branded into the spellbook and soul. In addition, each level after 1st, they can return to the tower to acquire one Dominion spell of a level they can cast from the Dominon spell list . These spells need a bit of massaging to make them flow better in OSE, so we'll be modifying them. For example, check out Wall of Fog and Uncontrollable Hideous Laughter.
Spell Level | Granted Spell | Description |
|---|---|---|
1st | Wall of Fog | Fills an area with thick mist, obscuring vision and creating opportunities for escape or ambush. Essential for fledgling Veil operatives. |
2nd | Uncontrollable Hideous Laughter | Forces a creature to collapse in helpless laughter (Save negates). Used for disarming or humiliating opponents without killing. |
3rd | Minute Meteors | Creates a swirling ring of explosive motes the caster can launch at enemies. Marks the Veil’s embrace of precision destruction. |
4th | Resilient Sphere | Encases a creature or object in an impenetrable sphere of force. Ideal for capture, protection—or exile. |
5th | Faithful Hound | Summons an invisible, stationary guardian that bays and bites intruders. A silent sentinel for wizards in the wild or at rest. |
6th | Forceful Hand | Creates a massive invisible hand that pushes or blocks enemies. A show of magical will, often used to dominate battlefields or throne rooms. |
7th | Grasping Hand | Evolves the magical hand into a grappling force that can restrain dragons or shatter siege weapons. Often seen as the final test of a Veil Master. |
🌑 1. Dominion Spell Access (Core Feature)
At each spell level a member becomes able to cast, they may inscribe one Dominion Spell into their spellbook—an ancient spell long banned for its destructive or unpredictable potential, restored only under the Tower’s aegis.
These spells cannot be found in the world elsewhere, and are illegal to possess outside the Tower’s sanction or within a guild members spellbook. They must not be shared.
🔒 See “Dominion Spell List” below.
đź§Ş 2. Azure Lab Access
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Members may reserve time in arcane laboratories beneath the Arcantower.
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These labs provide +10% to magical research success rates, and reduce the cost of scroll or potion creation by 25% due to available materials and mentorship.
🗺️ 3. Mission Ties
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The Azure Veil may issue retrieval assignments, magical containment missions, or politically discreet eliminations involving dangerous magic.
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Completion of such tasks may earn members access to:
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Rare components
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Additional Dominion spells
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Access to the Sealed Vault
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Temporary immunity from magical law enforcement
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🧬 Dominion Spell List (1st–7th Level)
Azure Veil members gain one spell per spell level achieved, in addition to their signature spell.
| 1st Level | 2nd Level | 3rd Level | 4th Level |
|---|---|---|---|
| Affect Normal Fires | Bind | Delude | Dig |
| Alarm | Blur | Flame Arrow | Extension I |
| Audible Glamer | Deeppockets | Gust of Wind | Fire Charm |
| Change Self | Fools’ Gold | Phantom Steed | Fumble |
| Gaze Reflection | Irritation | Secret Page | Magic Mirror |
| Jump | Trap (Leomund’s) | Wraithform | Massmorph |
| Mount | Acid Arrow | Mnemonic Enhancer | |
| Magical Aura | Misdirection | Resilient Sphere (auto) | |
| Taunt | Ray of Enfeeblement | Vacancy | |
| Wizard Mark | Strength | ||
| Whispering Wind |
| 5th Level | 6th Level | 7th Level |
|---|---|---|
| Airy Water | Chain Lightning | Banishment |
| Avoidance | Globe of Invulnerability | Charm Plants |
| Distance Distortion | Guards and Wards | Delayed Blast Fireball |
| Domination | Legend Lore | Duo-Dimension |
| Fabricate | Repulsion | Forcecage |
| False Vision | Shades | Instant Summons |
| Secret Chest | Arcane Avatar (Tenser’s Transform) | Magnificent Mansion |
| Sending | True Seeing | Mass Invisibility |
| Shadow Door | Veil | Phase Door |
| Stone Shape | Power Word, Stun | |
| Wall of Iron | Reverse Gravity | |
| Spell Turning | ||
| Statue | ||
| Teleport Without Error | ||
| Vanish |
🎠Reputation and Politics
While the Azure Veil is seen as a scholarly offshoot of the Arcantower, informed circles know better. Samira’s agents are often the last resort when magical disasters brew—spellplague outbreaks, magical assassins, or planar incursions.
Some members vanish for years at a time. When they return, they speak of mirror realms, burning skies, and living glyphs—but never in full.