1. Notes

So You're a Thief?

🕵️‍♂️ The Unspoken Pact

"You’re free to steal—just not from the wrong pocket, or in the wrong light."

In Ashkarin, crime is not abolished—it is contained. The Wheelmarked Guild, Ashkarin’s sprawling network of thieves, fences, smugglers, and quiet killers, operates within the city not through war or rebellion—but through an unspoken, unacknowledged agreement with the Crown and Council.

This arrangement is simply called The Unspoken Pact—known by a dozen euphemisms among nobles and thieves alike: “The Gentleman’s Silence,” “the quiet cut,” or “Vexley’s left hand.”

It is not a contract.
It is not law.
It is a custom of survival.


🕯️ Terms of the Unspoken Pact (Though None Are Written)

  • Wheelmarked thieves are arrestable.
    There are patrols. Trials. Prisons. But justice is selective. Thieves who are foolish or sloppy may vanish into the cells of the Iron Claws. But those who are competent—and profitable—are often handled quietly.

  • First-time offenders often claim Guild protection.
    They may invoke “the Brand of the Wheel” in a coded phrase during questioning. If they’re connected, a handler will pay their fines or arrange for debts—paid through labor, coin, or contracts.

  • Second-time offenders work from within.
    Many so-called prisoners become informants, contract killers, or undercover smugglers—officially incarcerated, unofficially still in business. Now they work for the guild and the government.

  • Ashkarin’s officials benefit.
    A portion of stolen wealth finds its way into the pockets of street captains, tax agents, or even minor nobles. Favored houses use the Wheelmarked to handle inconvenient problems. And many Overlord’s Eyes use the guild to bait and bleed more dangerous threats.

  • There are lines not to cross.
    The Guild knows:
    – Don’t steal from nobles in daylight.
    – Don’t kill a priest.
    – Don’t get caught with a relic.
    – Don’t get caught at all.
    – Never cross Vexley.

Violations of these rules are punished publicly, sometimes ritually, as a demonstration that “the pact is still in place.”


🎭 What the Pact Means

To a common thief: It means you’re part of something larger—more dangerous, more profitable, and more enduring than simple banditry. You steal, yes—but you pay dues. You follow orders. And you never forget that you are disposable if it serves the Guild.

To a noble: It’s a useful fiction. You can have your enemies robbed, your rivals embarrassed, your debts erased. Just don’t put it in writing.

To a Claw officer: It's a sore tooth. Some try to root it out. Others turn it to gold.

To Overlord Vexley: It is a poisoned blade he keeps sheathed in his cloak. The Wheelmarked are a risk, but also a tool. They keep chaos confined—and occasionally, they do what his Eyes cannot.


🕯️ Key Elements of the Wheelmarked Under the Pact

  • The Gilded Wheel Tavern
    A public front, guildhall, and neutral zone. Disputes between criminals are arbitrated here under the Laws of the Mark. Weapons are allowed—violence is not.

  • The Ledger Debt System
    Fines, bailouts, and blood-price reparations are all tracked in the Guild Ledger, a magical account-book watched over by masked scribes called The Tallymen. Those in debt wear rings, brands, or tattoos that show their status—and their value.

  • The Tithes of Silence
    Every job pays a tithe. Some goes to the Guild. Some vanishes. Rumors say Vexley himself receives tribute through proxy accounts. Others say the money disappears into darker things—bribes to infernal brokers or ancient debts owed by the city itself.

  • The Claws Who Play the Game
    While the Iron Claws are officially tasked with rooting out crime, many serve as leash-holders. The phrase “clawed but unbroken” refers to known thieves who walk free because they serve greater interests.


⚖️ Breaking the Pact

When the Pact is broken—when a noble is assassinated, when relics vanish, when a Guild enforcer oversteps—the city responds viciously. Not with arrests, but with the Ritual of Dust: a sanctioned purge where dozens of thieves, guilty or not, are hunted through the streets by Claws, Watchmen, and even adventurers.

It is called a "drought year" by the Guild.

And yet... the wheel always turns again.