1. Organizations

Ghaash'kala

Regional Force

The Demon Wastes is a land tainted by fiendish corruption. The region’s many connections to Khyber, the archfiends sealed there, and the presence of the demon city of Ashtakala combine to form a magically irradiated disaster zone. Fiends cannot leave the Wastes except by traveling into Khyber or entering the Labyrinth, due to an ancient magic ward of epic scale woven by the dragons and couatl long ago. The Labyrinth is a region of broken badlands, canyons and mesas that sprawl for miles in the center of the Wastes. A few of its paths lead to mountain passes and the Eldeen Reaches beyond - and freedom for the evil beings trapped within.

The Ghaash’kala (‘Ghost Guardians’) are the ancient sentinels of these paths, fighting back hordes of demons and their followers from escaping into the world beyond. Massively outnumbered and heavily isolated, the warriors fight for the Kalok Shash (‘Binding Flame’), an aspect of the Silver Flame focused on protecting the innocent. The Guardians believe that anything that enters the Demon Wastes is irreversibly tainted, and cannot be allowed to leave - including themselves. Adventurers attempting to escape are given a stark choice - join the Ghaash’kala in defense of the world, or die with honor.

Source: Paladins of the Wastes


Not all who dwell in The Demon Wastes serve evil. Some are opposed to it, championing the cause of good to keep the Demon Wastes from spilling beyond its borders. Foremost of these agents of good are the Ghaash’kala—predominantly orc tribes that settled in the Labyrinth ages ago. They follow a faith dedicated to Kalok Shash, the Binding Flame—a spiritual force that bears remarkable similarities to the Silver Flame.

The Ghaash’kala consist of four clans—the Jaasakah, the Kastar, the Maruk, and the Vaanka. Orcs founded the clans, but attrition over the centuries has forced them to welcome others into their tribal groups. Half-orcs, humans, and even a few tieflings can be found among the Ghaash’kala tribes.

Each clan has two leaders—the kizshmit, the chieftain and war leader, and the sar’malaan, the spiritual leader who communes with the Binding Flame and offers guidance to the war leader and the clan.

Source: Eberron Campaign Guide


Roughly translating as “Ghost Guardians” in Orc, the Ghaash’kala occupy the Labyrinth that separates the Demon Wastes from the Eldeen Reaches. This group believes that they have a sacred duty to prevent the evil in the Demon Wastes from escaping into the rest of Khorvaire.

The Ghaash’kala venerate a force they call “Kalok Shash”, or the “Binding Flame” in Orc. They believe it called their ancestors to their sacred duty roughly 9000 years ago. The Ghaash’kala believe that every one of their number who falls joins with Kalok Shash and empowers it, helping the living in holding back the darkness. It is likely that Kalok Shash is another incarnation of the Silver Flame, which called Tira Miron to the Labyrinth during the Year of Blood and Fire to fight back the Carrion Tribes.

The Ghaash’kala live brutal, often short, lives. As they believe they are already dead, they have given their lives wholly to Kalok Shash. They see themselves as living ghosts and believe that their final death is the completion of their spiritual journey.

When Ghaash’kala initiate new individuals, either the children of the tribe or an outsider brought into the fold, they perform a ritual unique to each tribe. The exact nature of this ritual depends on the tribe; the Maruk Ghaash’kala will swing a weapon at the initiate and stop just short of striking them, while the Kastar will shoot at (and barely miss) them with bows. These new ‘ghosts’ are then welcomed into the tribe, taking up the sacred duty to guard the Labyrinth.

The Ghaash’kala believe that the Demon Wastes taint everything, including the Ghaash’kala themselves. Anyone and anything that enters the Wastes must stay there. To allow anything to escape that is tainted by Khyber’s corruption is unacceptable. Once someone has joined the Ghaash’kala, it is expected that they serve until death.

Source: Sarhain's Guide to the Silver Flame

Those who attempt to leave the Demon Wastes, whether natives or visitors, inevitably confront the Ghaash’kala. These fierce barbarians revere Kalok Shash, the binding flame, the same entity worshiped by the Church of the Silver Flame. The Ghaash’kala believe that any creature or object that has passed through the Demon Wastes is unalterably tainted, and they prevent anything from leaving the Wastes for fear of that evil spreading to the rest of Eberron. Most Ghaash’kala are satisfied with their roles, but some seek to expand their horizons, becoming adventurers as a way to experience the rest of the world. However, they must contend with their tribe, which prefers that they remain in the Wastes—for even the most righteous individuals among the ghost-guardians carry the fiends’ corruption.

The Ghaash’kala are militaristic and spiritual. Their lives revolve around worship and their martial duties. Four Ghaash’kala clans exist, and customs vary slightly among them. Each clan has two leaders. The kizshmit, or chieftain, leads the clan in its military duties. The sar’malaan, the high priest who guides the clan’s spiritual well-being, appoints and assists the kizshmit. Though the kizshmit focuses on martial aspects, she also rules the clan in most mundane matters. The sar’malaan steps in when meditation or enlightenment demand it. The kizshmit defers to the sar’malaan.

The Ghaash’kala are a powerful and noble people, and of all the inhabitants of the Demon Wastes, they are the most likely to interact with outlanders on a peaceful basis. They are enemies of the fiends, and though they seek to prevent travelers from entering or exiting the Wastes, some among them might be persuaded to aid adventurers. Some clan members leave the Demon Wastes, despite their elders’ admonitions, to adventure in Khorvaire and beyond. In extreme circumstances, a Ghaash’kala sar’malaan might look outside the Wastes for assistance.

Source: Player's Guide to Eberron


Ghaash’kala roughly translates as “ghost guardians” in the Orc tongue. The Ghaash’kala barbarians believe they have a sacred duty to prevent evil from leaving the Demon Wastes. Primarily orcs mingled with a handful of humans and half-orcs, the Ghaash’kala clan members are fierce but not bloodthirsty by nature. They act to keep travelers from entering the Wastes, preferring to convince with words before drawing weapons. On the other hand, they consider anything that emerges from the Wastes—whether wild beasts, barbarians, or travelers returning from an expedition—to be hopelessly tainted, and they strike against such creatures without warning or mercy.

Source: Eberron Campaign Setting

Ghaash’kala Characters

The Ghaash’kala are primarily orcs, but their numbers include a few half-orcs and members of other races. They devote their lives to guarding the Labyrinth and containing the evils of the Wastes. When creating a Ghaash’kala character, consider the following:

The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the Silver Flame, Kalok Shash is a harsh faith that requires all able-bodied folk to fight in the endless war against the forces of darkness.

Sacred Champions. As a Ghaash’kala, you are a champion of the Binding Flame. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot, and a cleric of the Light or War domain all represent a logical path for a Ghaash’kala character. Outlander and hermit are appropriate backgrounds, reflecting your harsh upbringing or religious devotion.

Source: Rising from the Last War

Ghost Guardians

The name Ghaash’kala means “ghost guardians,” so it seems unlikely that it was truly the name of the tribe that fled the Shadow Marches. As those of the modern Ghaash’kala understand it, the name signifies that the adult warriors of the clans have already died. In their initiation rites, when they welcome children to adulthood or incorporate converts into their numbers, each initiate undergoes a symbolic death after swearing to fight evil in all its forms without fear, to allow nothing to pass through the Labyrinth. In the Maruk rites, an adult sponsor swings a sword, stopping a hair’s breadth from the initiate’s neck, and the initiate—now referred to as a ghost—is welcomed into the clan. The Jaasakah clan’s rites involve imprisoning the initiate in a lightless cave for three days, after which the initiate emerges as a ghost warrior.

Ghaash’kala warriors believe they are already dead. They have given their lives to Kalok Shash and their clan—it no longer belongs to them, but to the protection of the Labyrinth. They are living ghosts, privileged to spend their last, fleeting days on earth serving Kalok Shash and proving themselves worthy to join its holy flame. When a Ghaash’kala dies, the death is the completion of the spirit’s journey from life to Kalok Shash, the Binding Flame.

The Ghaash’kala believe that everything in the Demon Wastes—including their own flesh—is irredeemably tainted by the evil of the place. To allow anything so tainted to leave the Wastes and potentially spread its taint beyond the borders of the Labyrinth is a failure in their sacred duty. A warrior who knowingly and willingly permits a fiend to leave the Wastes is subject to death.

Adult Ghaash’kala are warriors, and they live in a structured military society infused with a strong spirituality. Each of the four Ghaash’kala clans has two leaders: a military leader (called a kizshmit, or chieftain) and a spiritual leader (a high priest called a sar’malaan). The two leaders, like the two aspects of Ghaash’kala life, are closely intertwined. Initially, the high priest appoints the chieftain and then, once the chieftain takes the position, serves as his or her advisor. They claim absolute authority over their respective spheres of influence, but the chieftain defers to the high priest in cases where their authority might overlap. In the same way, the Ghaash’kala believe that their sacred duty to Kalok Shash is more important than mere survival or any military concern, so they defer to their spiritual beliefs in cases where these beliefs might conflict with their military interests.

The four clans of the Ghaash’kala are, at least according to legend, branches of the first Ghaash’kala tribe that fled the Shadow Marches. They are the Maruk (“Mighty”), who dwell in the central part of the Labyrinth, around Maruk Dar; the Jaasakah (“Deadly”) of the east, including Ghaash Dar; the Kastar (“Swift”) of the west; and the Vaanka (“Final”), who inhabit the northwest. At the heart of these ancient clans are a small cluster of orcs related by blood, but the clans replenish their numbers as much by initiating outsiders as by producing children. All four clans welcome outsiders, even outcast members of the Carrion Tribes, who profess and demonstrate a true faith in Kalok Shash. The Maruk offer a choice to travelers they intercept trying to traverse the Labyrinth: join us or die.

Source: Dungeon 172


Life as a Ghost Guardian is one of peril. The stoic warriors patrol the Labyrinth and keep a constant eye out for roaming fiends - especially their mortal enemies in the Lords of Dust. The Labyrinth poses almost endless dangers, from flash floods and earthquakes to volcanic rifts and fiendish elementals. Their survival depends on two factors - the gifts of the couatl, and the dark bounties of Khyber.

Their survival depends on two factors - the gifts of the couatl, and the dark bounties of Khyber. Each clan lives in an ancient stronghold sustained by couatl artifacts from the Age of Demons. These provide critical resources and defenses that prevent the Ghaash’kala from being wiped out. For food and other supplies, the Ghaash’kala have learned how to raid Khyber demiplanes - subterranean dimensions of bizarre physics and malevolent will. Together, these enable the clans to live in one of the bleakest environments in Eberron. Perhaps ‘live’ is an overstatement. It is rare for a Ghaash’kala warrior to die of old age. They are ghosts walking, considered dead the moment they take up the sword. Their sacrifice means the world’s safety - as will yours.

Source: Paladins of the Wastes