Upon separation from the nation of Darna, the island became autonomous but not recognized. Facing threats of retaliation, the islanders cut off any communication with Caldar. Tieflings and criminals from all over the world, heard rumors of a paradise island between the two continents. Tieflings that experienced discrimination and constant scrutiny felt free there and exiled criminals had a second chance at life, without any laws above them now. Turmoil and chaos were a constant factor in the first decades of the island's autonomy. Criminal gangs, later known as "pirates", fought for power and the right to rule the island. The title of Pirate King or Queen kept passing around various individuals, way too often to allow the island to become stable. Pirate crews from there raided coastal areas on both continents, trying to amass wealth, to hire more crews and ships and fight for the Pirate King/Queen title. The cycle continued for many centuries.
The island features a tall mountain filled with caves and tunnels, in the middle. Around it, forests and few rivers span over the narrow piece of land. The large gulfs offer natural ports for large fleets, protecting them from the wild water surrounding the island. Some hallucinatory plants are known to only grow there, making this illegal good, an extra source of wealth for the pirate nation.
- Ruling Body: The strongest pirate crew — whichever captain can defeat all rivals holds the title of Pirate King or Queen.
- Authority Figures: The Pirate King/Queen. Most recently held by Queen Elmora, the Ruthless, believed to be immortal, who unified the island's fleet into the largest in history before mysteriously disappearing in the 2nd half of the 4th era.
- Enforcement: Pirate crews loyal to whoever holds power; law enforcement effectively nonexistent beyond strength of arms.
- Law Type: No formal law — power and violence determine order.
- Major Peoples: About 50% of the residents are Tiefling / Devil / Infernis people, descendants of the original citizens, back when the island was part of Darna.
- Minor Peoples: The rest is divided amongst all kinds of criminals from across the world.
- Social Notes: No laws, no discrimination — wealth and strength are the only social currency.
- 3rd era: Hostile with everyone.
- 4th era: Friendly relations with NightWatch were reported.
- Main Trades: Piracy, raiding, hallucinatory plants (illegal exports), mercenary work.
- What Locals Care About: Power, wealth, freedom from authority.
- Who Holds the Coin: Whoever holds the title of Pirate King/Queen and their allied crews.
- A tall central mountain riddled with caves — rumored to hide vast pirate treasures.
- Hallucinatory plants found nowhere else in the world, grown in the forests and traded as an illegal luxury.
- Natural gulfs large enough to shelter entire naval fleets.
- Common: The island is completely lawless — anyone can do anything there.
- Spicy: Queen Elmora didn't disappear — she's still alive somewhere, biding her time.
- Dark: The hallucinatory plants are deliberately cultivated and exported to weaken coastal nations' soldiers before raids.
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