Description
The first mortals infused with those powers, were called Genies, and each of the four types had its own name. Marids were the ones infused with the element of Water and emotion of happiness. Over the years the term "Genasi" was popularized, meaning "born from the Genies". Water Genasi feature blue or green colored skin, often a mix of the two. Some of them might feature barely visible fish scales and have a permanently moist skin. Their hair often resembles seaweed that calmly waves as if it was underwater. From the four genasi type, Water Genasi act as ambassadors for their race as they are beloved by every other race. Having a water Genasi around always makes things happier. These Genasi live arguably the best lives; creating and pursuing happiness in everything they do.
Genetics
Water Genasi, are naturally driven towards good alignments even if their genetics have no such predisposition. Their pursue of happiness and wanting to observe happiness leaves little room for evil acts.
Water Genasi Traits
As a water genasi, you have the following traits.
Ability Scores: Increase your Wisdom by 1.Creature Type: You are a Humanoid.
Size: You are Medium.
Speed: Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Amphibious: You can breathe air and water.
Fluid Resistance: You have resistance to cold and acid damage.
Call to the Wave: You know the acid splash cantrip. Starting at 3rd level, you can cast the create or destroy water spell with this trait. Starting at 5th level, you can also cast the water walk spell with this trait, without requiring a material component. Once you cast create or destroy water or water walk with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Languages: Your character can speak, read and write (writing requires INT score 6 or higher) Common and one other language of your choice that you and your DM agree is appropriate for your character's backstory. A list of languages and their regions can be found in Languages.