Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice. Note these languages on your character sheet.
Choose your languages from the Standard Languages table, or choose one that is common in your campaign. With your DM’s permission, you can instead choose a language from the Exotic Languages table if you have the Sage background or your backstory justifies such language. Note that some exotic languages, might be unreasonable for low level player characters.
Reading and writing on any language requires a minimum of 6 Intelligence.
Standard Languages
Language | Speakers | Script | Spoken and Taught in |
---|---|---|---|
Common | Almost everyone except some monstrous races | Common |
Everywhere except Savage Lands |
Common (Caldarian) | A dialect of Common used by people who live in Caldar | Common | |
Common (Outlaw) | A dialect of Common used by people who live in Blackden | Common | |
Dwarvish | Dwarves | Dwarvish | |
Elvish | Elves | Elvish |
Razorleaf, Merna, Unified Caldar, Shadow Realm, Fairy's Rest, Aldion, Wildlands, Eratus, NightWatch |
Giant | Goliaths, Ogres, Giants, Trolls, Firbolg, Minotaurs, Centaurs | Dwarvish | |
Gnomish | Gnomes, Halflings, Dwarves | Dwarvish | |
Goblin (Common Variant) | All races in the Savage Lands. A simplified version of Goblin that all natives speak. | Goblin | |
Halfling | Gnomes, Halflings, Dwarves, Fairies | Common | |
Imperial | Eratus Citizens | Common | |
Imperial (Common) | A simplified version of Imperial used by everyday people. | Common | |
Imperial (High) | A sophisticated version of Imperial used by poets, writer, nobles and government. | Common | |
Orcish | Orcs | Orcish | |
Orcish (Caldarian) | Orcs, Half-Orcs, Humans | Orcish | |
Orcish (Savage) | Orcs, Bugbears, Hobgoblins, Minotaurs | Orcish | |
Undercommon | Duergar, Deep Gnomes, Mind Flayers, Drow, and creatures that dwell below | Elvish |
Unknown, Razorleaf, Ironbeard, Eratus, Golden Sands, Blackden |
Exotic Languages
Language | Speakers | Script | Spoken and Taught in |
Abyssal | Demons, Fiends, Liches, Powerful Necromancers | Celestial | |
Celestial | Celestials, High Priests, Renown Paladins, God-touched devout, Aasimar | Celestial | |
Draconic | Dragons, Dragonborn, Lizardfolk, Kobolds | Draconic | |
Deep Speech | Mainly aberrations and otherwordly species, arachnids | ||
Goblin | It is the common-equivalent for the Savage Lands. | Goblin | |
Infernal | Tieflings, Devils, Fiends | Infernal | |
Primordial | Elementals, Ancient creatures of the 1st Era, Dragons, Genasi | Sinusoidal Runic | |
Silent Tongue | Mute people or those who had taken vows of silence | No Script | |
Sylvan | Fey creatures | Elvish | |
Class specific Languages | |||
Arcane | Wizards, Sorcerers, Warlocks, Eldritch Knights, Arcane Tricksters, Bards | Runic | Any magician academy, circle, institute, college |
Druidic | Druids | Elvish | Druidic groves |
Thieves' Cant | Rogues | Common | Thieves' Guilds would teach only rogues |
Draconic Alphabet

Dwarvish Alphabet

Elvish Alphabet
