1. Locations

TorNav'Roc

This location is destroyed.
Continent

TonNav'Roc, the land of the wind, as it name translates in the Gith language, is the homeland of the proud Gith people. A place of natural beauty with mesmerizing landscapes and an always soothing breeze passing through the land. Despite their small population, Gith built there a nation of their own, that they would call home. Very close to the Eratus they quickly became their first and only allies in the conflicts to come. The relative isolation of the island from the two large continents, allowed Gith to prosper and advance their psionics without worrying about borders and neighboring races wanting to take their land. However, that made Gith quite proud and arrogant, quickly agreeing to proposals of invasions by the Unknown. That ultimately led to the loss of their nation and the destruction of one of the most beautiful lands on Arda.

Geography

The island is home to dense forests that cover the majority of its areas. Few mountains and several hills create some variation between the green seas of trees. Rivers split the land, particularly on the western part, but the island has no big lakes. Three large gulfs, that safeguard the island's biggest ports, attract the majority of the surrounding residents. The flora and fauna of this island is considered to be quite rich, with many plant and animal species being unique to this island only. The island features really poor underground, offering no ores of values, forcing its residents to import metal from other nations very often.

Government

The nation was led by Gith Varsh who was given abnormally long life by the gods.

Demographics

Almost all residents of TorNav'Roc are Gith.

Relations

2nd era: Allied with the Unknown and at war with Razorleaf, Trovius, Caldar (nation(, Ironbeard and the Savage Lands.