TorNav'Roc, the land of the wind, as its name translates in the Gith / Time Raider language, is the homeland of the proud Gith people. A place of natural beauty with mesmerizing landscapes and an always soothing breeze passing through the land. Despite their small population, Gith built there a nation of their own, that they would call home. Very close to the Eratus they quickly became their first and only allies in the conflicts to come. The relative isolation of the island from the two large continents, allowed Gith to prosper and advance their psionics without worrying about borders and neighboring races wanting to take their land. However, that made Gith quite proud and arrogant, quickly agreeing to proposals of invasions by the Eratus Empire. That ultimately led to the loss of their nation and the destruction of one of the most beautiful lands on Arda.
The island is home to dense forests that cover the majority of its areas. Few mountains and several hills create some variation between the green seas of trees. Rivers split the land, particularly on the western part, but the island has no big lakes. Three large gulfs, that safeguard the island's biggest ports, attract the majority of the surrounding residents. The flora and fauna of this island is considered to be quite rich, with many plant and animal species being unique to this island only. The island features really poor underground, offering no ores of value, forcing its residents to import metal from other nations very often.
- Ruling Body: Gith Varsh — given abnormally long life by the gods, he led the Gith nation for centuries. The nation no longer exists following the Eratus invasion and the events of the Bleeding Scar.
- Authority Figures: Gith Varsh (historically).
- Enforcement: Psionic warriors — the Gith's psionic abilities gave them a significant military edge.
- Law Type: Benevolent monarchy under Gith Varsh's long rule.
- Major Peoples: Almost all residents of TorNav'Roc were Gith / Time Raider.
- Minor Peoples: N/A — the island was predominantly mono-racial.
- Social Notes: A proud, psionically advanced people — their arrogance ultimately contributed to their downfall.
- 2nd era: Allied with the Eratus Empire and at war with Razorleaf, Trovius, Caldar (nation), Ironbeard, and the Savage Lands.
- Eventually betrayed by their alliance — the Eratus Empire opened portals to Hell on the island, triggering the catastrophe that destroyed TorNav'Roc.
- Main Trades: Historically — psionics research, unique flora/fauna exports, imported metals (no local ore deposits).
- What Locals Cared About: Psionic advancement, national pride, and their alliance with Eratus.
- Who Held the Coin: Gith Varsh's administration and the three great port cities.
- Dense forests covering most of the island — unique flora and fauna found nowhere else.
- Three major gulfs forming natural harbors — the heart of the island's trade and naval power.
- No significant underground ore deposits — the island's only major natural resource limitation.
- Now split: the western half became NightWatch, the eastern half became the Bleeding Scar.
- Common: TorNav'Roc was the most beautiful land in Arda before the Eratus Empire destroyed it.
- Spicy: Gith Varsh survived the destruction and is still alive somewhere, waiting to reclaim his homeland.
- Dark: The opening of the Hell portals on TorNav'Roc was not an accident — it was a deliberate act by someone within the Eratus Empire who wanted to eliminate the Gith permanently.
- NightWatch: The western half of the former island, now a vampire nation.
- Bleeding Scar: The eastern half, now a devil-infested wasteland.
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