Backstory

Where did your character grow up? What place do they call "home" now? (could be the same or different.) 

Sho grew up in the Longchamp home, but after beginning his journey as a wandering merchant, he considers the road and his pack his home. He is currently doing business in Greenview, but plans to head out soon.

Who raised your character and how? What are these people doing now? 

Sho was taught how to be a merchant by his father, Merc, and was shown the basics of potion making by his mother, Rota. They are currently still handling business affairs for the Longchamp family.

How did your attribute scores affect your character? 

Sho was always naturally gifted with his words and conversational skills, being able to beat most of his cousins in arguments or debates, and focused his ability into his mercantile foundation with help from his father. As well, he was taught that any good merchant either hired bodyguards, or knew how to defend themselves. Sho chose to learn how to defend himself with bow and dagger, which helped when he started to learn about throwable concoctions from his mother. He was quite oblivious to things, however, always getting fooled by lies, overlooking obvious details, or reaching for the wrong ingredients. Coin, however, never escapes his eyes.

What made your character obtain the class they have now? 

He combined the training from his parents, both practices of which he quite enjoyed.

What your character doing in recent years before the campaign's start? 

He has been trying to establish himself as a travelling potion salesman, but he has a severe lack of potions, so its not going to well. And, of the revenue he does make from selling potions, it never seems to add up to what he is supposed to have. 

What motivated your character to leave their previous lifestyle and become adventurers? 

Sho's mother encouraged him to go around the world and collect various ingredients for making his potions and poisons, and his father helped train him for the danger he might run into. While he was hesitant to leave at first, the main family had need of a family member who could set out and expand the business, and was practically forced to take the opportunity by his parents.

Which people are important for your character? 

Important people to him are his parents, the Longchamp family in general, and Nin, his girlfriend back home.

What connections does your character have to the other player characters? 

Sho met Hiyamano and Whisper when he got to Greenview as customers for his potions. Little did he know, with some help from a friendly paladin named Drath, Whisper was stealing some of his money back after his purchases. Drath has started helping Sho deter thieves, and Whisper is in his employ to pay off his debt from stealing from him.

Name a promise you have made to another player character that you would never break. 

Whisper is to work for me until he has repaid all of the money he has stolen from him, not a copper over. Paid employment can be offered afterward.

If nothing happened, what short/long term goals does your character have? 

To expand the Longchamp business, make a name for himself as a travelling potion and poison salesman, marry his girlfriend, and try to make the most potent potion or poison possible.

What makes your character a likeable adventurer that others would be willing to have to risk their lives for? 

Sho is a friendly face who sells potions during the day, and a cloaked figure who deals poisons after dark.

What has your character done in the past, that they now deeply regret?

He once passed up the opportunity to study under an experienced apothecary, but declined due to his current mission for himself and from his family.

Are there any people that would wish harm to your character and why?

Probably anyone connected to someone who was killed with a poison he made, assuming they could track it back to him.

More optional plot hooks:

  • I know information about an expensive famous item, that others want.

Appearance

Hair
Black

Eyes
Yellow

Skin
Tan

Height
5'4"

Usual Clothing
Big Cloak and large hat that shrouds his face, large backpack with apothecary equipment and potions hanging on it, carries a staff

Other noticeable features
his cloak looks patched and rundown, but is made of high quality but worn fabrics

Personality

Background

Ideals

Mannerisms

Goals

Flaws

Fears