Overview
[Type below:] Write a short (around 100 words) overview of who your character is. Content, written in orange letters like this, will not be visible when you are done. It's simply there to provide guidance]
Orrek is a mountain dwarf from a small hold deep in the Ironbeard mountains. He is heavily scarred from an incident that occurred many years ago. That same incident also left him with difficulties learning and communicating. He is often quiet and withdrawn, having faced mocking and ridicule when he tried to participate in conversations. Orrek is fanatically devoted to Iskar, and seeks to follow his teachings by perfecting his craftsmanship and aiding those need wherever he finds them. He is equally devoted to destroying any monstrosities that prey upon the innocent and defenseless and will use every means in his power to defeat them. With hammer and shield in hand he will bring the fires of Iskar's forge to the dark corners of Arda.
Early Life
Orrek grew up with his clan in a small hold deep in the mountains southeast of the Wildlands. He was apprenticed in the forge where his father and brother already worked, while his mother tended to the hearth. He has a natural aptitude for smithing, and was beginning to learn to brew his clan's secret beer recipe. His life changed when the hold was invaded by a beast from below. Although he was too young to fight, the creature broke through the holds outer defenses and rampaged through the halls slaughtering indiscriminately. Orrek was nearly killed, but the timely intervention of the hold's clerics of Iskar finally drove the beast back and brought the onslaught to an end.
Orrek's father Hengram still toils at the forge within the clanhold, while his mother Hedrid continues to care for their home. His brother Orbet, bitter from having lost an arm to the beast from below, left the hold to find his fortune on the surface. After a long convalescence, Orrek joined the temple of Iskar; impressed with how they were able to defeat the fiend that killed so many of the clan. Thradil the high priest of the temple, took a personal interest in guiding Orrek, and helped him to recognize Iskar's will. Finally, when he was not needed at the temple, Orrek spent countless hours back at the forge under the guidance of the forge master Kranog, who gave him the honorific 'Hammerborn' due to how he seemed to come alive at the forge, working with a skill and precision rarely seen, even among dwarves.
STR 17 - Dwarves do not indulge idleness at any age. Early on Orrek worked at the smithy with his father and brother. Years spent hauling ore, pounding with hammers, and shoveling mountains of coal gave him a prodigious strength.
DEX 12 - While he would never be considered graceful, Orrek learned just how to turn the metal and strike it true to achieve the desired shape. His hands are capable of working with delicate metals such as gold and silver as well as hard steel.
CON 17 - A life spent toiling hour after hour in the heat and smoke of the forge left him capable of tremendous endurance. While focused on his work, he often fails to even recognize that a full day has passed with little to eat and no rest.
INT 5 - Dividing all his time between his craftwork and his time at the temple of Iskar has left Orrek with little understanding of other topics. His early injuries only added to this naivety, making it difficult for him to understand even basic concepts that others grasp with ease.
WIS 17 - What he lacks in comprehension, he makes up for in simply being attuned to the world around him. With a mind unencumbered by complex thoughts, he instead pays attention to what is happening around him. At all times he is alert for subtle messages from Iskar that guide him to his next task.
CHA 5 - Orrek's single mindedness in most things leaves little thought for social niceties. He rarely remembers to bathe, put on fresh clothes, or work a comb through his tangled hair. Furthermore, he knows that he often gets lost in conversations and prefers to keep to himself to avoid being ridiculed.
Defining Events
When he witnessed the priests of Iskar driving back the foul beast that killed so many of his friends and clansmen, Orrek made an oath that very day to learn the power of Iskar so that he too could defend those he loves against any who might prey upon them. He will never fail to aid those who need his protection and will never rest while a threat remains to be defeated.
In recent years, Orrek has been finishing his training at the temple. Recognizing that there was little left that he could teach Orrek within the halls of the clanhold, Thradil decided to send him out to experience some of the surface world. Recently traders have mentioned that the mines at Owlreach have been abandoned, but with no mention of why. Seeing an opportunity Thrandil has tasked Orrek with traveling to the small village to find out what happened to the mine, and try to help the small community of dwarves there if they are in need of aid.
Orrek has very simple aspirations in life, he wants to deliver the message of Iskar to all who are willing to listen, demonstrate his devotion to the god of crafts by perfecting his smithing skills, and provide aid to whomever is in need (particularly fellow dwarves). He dreams of one day building a temple-forge to Iskar and bringing others into the faith, but he is concerned that he isn't smart enough to build such a holy place nor charming enough to lead it.