1. Ancestries (old Races)

Drow Elf (Dark Elf) (Legacy)

Humanoid, Subrace

Description

Drow Elves were not created as they are, but evolved over centuries. Originally there was only once variety of elves, as per Laia's design. However, during the War that broke the world, many elves fled deep below the ground, trying to escape the reckless destruction of the fragments. Some of those elves, went too deep. Without realizing that they were into the Unknown, elves who stayed there started to get influenced by the magic that dwells below. When the surface destruction was over, those elves were hesitant to surface again. The conditions of the surface did not seem as hospitable to them as they once were. Despite the thick forest and hidden groves, sunlight was bothering them a bit too much. Those groups of elves, became the first Drow and built their cities below the surface. The isolation alienated them from the surface elves, leading to conflicts later on, during the 3rd Era. A civil war between the elves took place, with the defeat of the Drow and their proper integration to Elven society once more.

Genetics

Drow share the same genetics with all other elves for the most part. Their eyes have become more sensitive to sunlight and can see better in the dark. Their skin has grey, or blue/purple tones due to lack of sunlight exposure and the exposure in Unknown magic.

Homeland

Razorleaf, Unknown

Also found in

Unified Caldar

Reputation

To non-elven people, Drow have the same reputation as all other elves. To High and Wood Elves, Drow seem rebellious, selfish and cowardly. Drow also provoke sympathy from Duergar and Deep Gnomes.

Alive/Extinct

Drow's first written mention was around the start of the 2nd era. They exist until the 4th era.

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Drow/Dark Elf Traits

As a drow/dark elf, you have the following racial traits.

Ability Score Increase:Your Dexterity score increases by 2. Your Charisma score increases by 1.

Speed: Your base walking speed is 30 feet.

Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Superior Darkvision: Your darkvision has a radius of 120 feet.

Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Drow Magic: You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Drow Weapon Training: You have proficiency with rapiers, shortswords, and hand crossbows.

Keen Senses You have proficiency in the Perception skill.

Fey Ancestry You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance: You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. Also, whenever you gain a level, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until the next level.

Languages: You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.