Description
The first mortals infused with those powers, were called Genies, and each of the four types had its own name. Djinn were the ones infused with the element of Air and emotion of sadness. Over the years the term "Genasi" was popularized, meaning "born from the Genies" . Air Genasi feature bluish skin tones and often their hair seem to blow in a phantom wind. Elemental energy that is stored in their bodies often creates line tattoos on their skin according to where the Genasi concentrates most of their energy; A brawler Genasi would have such tattoos around his fists and arms, while a scholar would feature them around their head.
Genetics
Air Genasi, have no particular inclination to any alignment. More often than not, they have an unexplainable feeling of sadness and they experience sadness more intensely than others. Their bodies have optimal aerodynamic shapes, allowing them to walk a bit faster than a normal person. They can also recycle the air produced within them.
Air Genasi Traits
As an air genasi, you have the following traits.
Ability Scores: Increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Your available choices are Dexterity, Constitution or Intelligence.
Creature Type: You are a Humanoid.
Size: You are Medium or Small. You choose the size when you select this race.
Speed: Your walking speed is 35 feet.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Unending Breath: You can hold your breath indefinitely while you’re not incapacitated.
Lightning Resistance: You have resistance to lightning damage.
Mingle with the Wind: You know the shocking grasp cantrip. Starting at 3rd level, you can cast the feather fall spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the levitate spell with this trait, without requiring a material component. Once you cast feather fall or levitate with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Languages: Your character can speak, read and write (writing requires INT score 6 or higher) Common and one other language of your choice that you and your DM agree is appropriate for your character's backstory. A list of languages and their regions can be found in Languages.