Welcome to the Lands of Arda
Thirteen fragments, beings with vast power, originating from the Divine Realm, traveled to this newly found planet. These fragments, later known as the major gods, live in the Divine Realm together with other fragments. They called themselves fragments as they believe they all originated from one, all powerful being, that created all universes, but then split. The thirteen fragments were close like siblings and always did things together. The planet when it was found was barren, without life or magic, but it had potential. The one that was first to spot this new planet, named Arda, did not hesitate to detach herself from the Divine Realm and imbue with the planet to give it life and magic. That was seen as a great sacrifice by the other twelve, who knew that their sibling Arda would not be able to return until this planet is no more.
The twelve gods split into three groups, which were later known as Gold (Good), Silver (Evil) and Emerald (Neutral). The groups stayed the same, except from three changes. Dominaria switched from Gold to Silver, Iskar from Emerald to Gold and Oromne from Silver to Emerald. The exact dates of those changes are largely unknown but they are approximated at the end of 1st Era or the early centuries of the 2nd.
From that change and onwards no shifts have been reported. The groups are as following:
Gold (Good) | Silver (Evil) | Emerald (Neutral) |
Besides the twelve major fragments, lesser fragments travelled to the world of Arda for various reasons. Other seeking to gain followers, other intrigued by events, other simply by curiosity, others banished from their previous worlds or other seeking refuge from forces that want them perished. These Lesser fragments are not as powerful as the twelve gods and cannot sustain themselves by feeding from multiple plains. They are also referred as "local gods" and such local communities or events is what feeds them. They full extent of their power varies, but many estimate them to be equally strong as the first dragons. Lesser fragments are not widely known, even though they'd wish to be. Even if they could be amassing a large amount of followers, they prefer to be more subtle, to not incur the wrath of major fragments for stealing their energy. Some of the Lesser Fragments work as Patrons, offer power to individuals known as warlocks, in exchange of tasks or worship.
Navigate to each category from the sidebar to the left
Backstory
Where did your character grow up? What place do they call "home" now? (could
be the same or different.) [75 words max]
River didn't grow up in one place in particular but, all over, her family owned a travelling theater troupe. She doesn't have any one place she calls home currently
Who raised your character and how? What are these people doing now? [75 words max]
Her parents (Dawn and Cliff) and her grandparents on her mom's side (Hazel and Flint). They are still running the theater troupe and travelling with it.
How did your attribute scores affect your character? [175 words max]
She has weak noodle arms because she would refuse to help lug around the heavy chests with the troupe's costumes. Being serious, she's always found it naturally easy to charm others and can often make fast friends out of people. She's always loved entertaining and has a bit of fair towards dramatics.
What made your character obtain the class they have now? [75 words max]
She was born in the theater troupe and was practically raised on the stage, and she grew up entertaining audiences.
What your character doing in recent years before the campaign's start? [75 words max]
She was still with the theater troupe. She only recently left in the past few months (8-10).
What motivated your character to leave their previous lifestyle and become adventurers? [120 words max]
The theater troupe fell on hard times and was not doing well phonically. River got a bit desperate to fix things and decided that some of their more wealthy patrons could stand to "donate" a bit extra. It worked for a while, with nobody seemingly catching on, but then she stole the wrong thing from an influential and powerful man and even worse, got caught. She left the troupe and went on the run to both save herself and the rest of her family/the troupe from his wrath.
Which people are important for your character? [75 words max]
Her immediate family, her parents and grandparent's and her two younger sisters (Bay and Lily)
What connections does your character have to the other player characters? [175 words max]
She has crossed paths with both Marion and Uriel. She remembers Marion as she volunteered to assist him with communicating after he asked since she didn't have any essential role in that night's performance besides the music, which Lily or Bay could have handled. Uriel she remembers as the friendly guy who came up to her after the performance to shake her hand and tell her that he liked the show.
Name a promise you have made to another player character that you would never break. [75 words max]
To never reveal the contents of a personal letter of Marion's that she accidentally saw.
If nothing happened, what short/long term goals does your character have? [75 words max]
Short term would be making sure that the man doesn't track her down. Long term would be tracking down and returning the necklace with (hopefully) minimum bloodshed, so she could rejoin her family's theater troupe.
What makes your character a likeable adventurer that others would be willing to have to risk their lives for? [75 words max]
She wants to make up for the stealing, even if she doesn't know how to do so, and she's deeply loyal to those who she cares about.
What has your character done in the past, that they now deeply regret?[75 words max]
Stealing from people just because they were wealthy.
Are there any people that would wish harm to your character and why?[100 words max]
The man she stole the necklace from
More optional plot hooks: [Choose one]
- I had something I shouldn't have and lost it. Some people still think I have it.
- She sold the necklace shortly after she stole it, and the man she stole it from is under the impression it's still in her possession.
After you answer those questions, fill the fields below and do the same for the tab TRAITS. Remember to delete every text in orange when you're done. Your backstory is now awesome!
Overview
[Type below:] Write a short (around 100 words) overview of who your character is. Content, written in orange letters like this, will not be visible when you are done. It's simply there to provide guidance]
Early Life
Defining Events
Relationships
Flaws
Overview/Backstory
Raven - a Shifter with Were-Raven genes - spent most of his time with their tribe, which consisted mostly of Were-creatures and shapeshifters of animalistic origin. When not training under his panther-shifter of a mother in the ways of a Scout, Raven would often travel to a nearby settlement to deliver missives & reports from the tribe elders to his father, a Were-Raven Stalker. His father would then provide Raven information to take back to the tribe.
In between acting as messenger, Raven would spend much of his time at inns & taverns, conversing with the settlement's people, learning their culture, as their own tribe lacked much in the way of diversity. Eventually, Raven would meet their fated one - An emerald gem dragonborn by the name of Midesh "Mindbiter" Delmirev - at one such tavern; the most beautiful creation in all of Arda to Raven. After much conversation and many repeated visits over countless months, learning magic with the help of Midesh's understanding of their innate abilities and intellectual mind, Raven revealed their true feelings & was both relieved & excited to know that it was reciprocated.
A month later, after having exchanged personal gifts between each other, Raven's activities were discovered by their father. Having been exposed to their tribe's elders of having broken sacred rites & traditions - bonding with a mate from outside the tribe's races - and refusing to take another spouse, Raven was banished from their homeland to prevent future generations of shapeshifters adapting the same mentality. Upon their banishment, the elder shaman placed a curse on Raven, preventing them from either communicating with or approaching Midesh, directly or indirectly.
6 months later, Raven has continued his studies of the arcane in the hopes of one day either finding, or creating a spell that will rid him of the curse placed upon him, so that he may one day return to his love, all the while drafting maps and keeping a journal of his adventures to eventually share with Midesh, adopting their name as Raven Delmirev.
Events
Woke up from "The Great Sleep" after 300 years had passed.
Came across objects of divinity & necromancy in Owlreach.
"Secured" an artifact in exchange for entry inside the home base of a particularly strong faction.
Met with a dryad in search of her sisters, to which he promised to look for.
Performed a ritual and became a follower of a religion from a far off land.
Saved a unique creature from an unfortunate fate. Brought them back with us to our home.
"Rescued" an informant from an opposing faction.
Went on a large-scale offensive and defeated an imposing threat in an old mansion. Lost an ally in the process.
Solved a murder mystery that led to a crazed cultist. Was unable to take them alive, unfortunately.
Went on a mission to find the potential ring leader of the cult, where ultimately, Raven fell in battle.
Status
While on a mission to rescue some kidnapped citizens, was defeated and eaten alive by a divine messenger/beast of The Hunt sent to kill him by the Fragment Oromne, after a group performed a ritual sacrifice.
Entry Date
As of 03/27/2023.