Welcome to the Lands of Arda

Thirteen fragments, beings with vast power, originating from the Divine Realm, traveled to this newly found planet. These fragments, later known as the major gods, live in the Divine Realm together with other fragments. They called themselves fragments as they believe they all originated from one, all powerful being, that created all universes, but then split. The thirteen fragments were close like siblings and always did things together. The planet when it was found was barren, without life or magic, but it had potential. The one that was first to spot this new planet, named Arda, did not hesitate to detach herself from the Divine Realm and imbue with the planet to give it life and magic. That was seen as a great sacrifice by the other twelve, who knew that their sibling Arda would not be able to return until this planet is no more.

The twelve gods split into three groups, which were later known as Gold (Good), Silver (Evil) and Emerald (Neutral). The groups stayed the same, except from three changes. Dominaria switched from Gold to Silver, Iskar from Emerald to Gold and Oromne from Silver to Emerald. The exact dates of those changes are largely unknown but they are approximated at the end of 1st Era or the early centuries of the 2nd.

From that change and onwards no shifts have been reported. The groups are as following:


Gold (Good)Silver (Evil)Emerald (Neutral)

Maldos

Zeriax

Vermillion

Andralte

Dominaria

Refelia

Iskar

Krevor

Laia

Luthien

Izalith

Oromne

Besides the twelve major fragments, lesser fragments travelled to the world of Arda for various reasons. Other seeking to gain followers, other intrigued by events, other simply by curiosity, others banished from their previous worlds or other seeking refuge from forces that want them perished. These Lesser fragments are not as powerful as the twelve gods and cannot sustain themselves by feeding from multiple plains. They are also referred as "local gods" and such local communities or events is what feeds them. They full extent of their power varies, but many estimate them to be equally strong as the first dragons. Lesser fragments are not widely known, even though they'd wish to be. Even if they could be amassing a large amount of followers, they prefer to be more subtle, to not incur the wrath of major fragments for stealing their energy. Some of the Lesser Fragments work as Patrons, offer power to individuals known as warlocks, in exchange of tasks or worship.

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Creatures

Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter

Navigate to each category from the sidebar to the left

Backstory

Where did your character grow up? What place do they call "home" now? (could be the same or different.) [75 words max]

River didn't grow up in one place in particular but, all over, her family owned a travelling theater troupe. She doesn't have any one place she calls home currently  

Who raised your character and how? What are these people doing now? [75 words max]

Her parents (Dawn and Cliff) and her grandparents on her mom's side (Hazel and Flint). They are still running the theater troupe and travelling with it.

How did your attribute scores affect your character? [175 words max]

She has weak noodle arms because she would refuse to help lug around the heavy chests with the troupe's costumes. Being serious, she's always found it naturally easy to charm others and can often make fast friends out of people. She's always loved entertaining and has a bit of fair towards dramatics.   

What made your character obtain the class they have now? [75 words max]

She was born in the theater troupe and was practically raised on the stage, and she grew up entertaining audiences. 

What your character doing in recent years before the campaign's start? [75 words max]

She was still with the theater troupe. She only recently left in the past few months (8-10). 

What motivated your character to leave their previous lifestyle and become adventurers? [120 words max]

The theater troupe fell on hard times and was not doing well phonically. River got a bit desperate to fix things and decided that some of their more wealthy patrons could stand to "donate" a bit extra. It worked for a while, with nobody seemingly catching on, but then she stole the wrong thing from an influential and powerful man and even worse, got caught. She left the troupe and went on the run to both save herself and the rest of her family/the troupe from his wrath. 

Which people are important for your character? [75 words max]

Her immediate family, her parents and grandparent's and her two younger sisters (Bay and Lily) 

What connections does your character have to the other player characters? [175 words max]

She has crossed paths with both Marion and Uriel. She remembers Marion as she volunteered to assist him with communicating after he asked since she didn't have any essential role in that night's performance besides the music, which Lily or Bay could have handled. Uriel she remembers as the friendly guy who came up to her after the performance to shake her hand and tell her that he liked the show. 

Name a promise you have made to another player character that you would never break. [75 words max]

To never reveal the contents of a personal letter of Marion's that she accidentally saw.

If nothing happened, what short/long term goals does your character have? [75 words max]

Short term would be making sure that the man doesn't track her down. Long term would be tracking down and returning the necklace with (hopefully) minimum bloodshed, so she could rejoin her family's theater troupe. 

What makes your character a likeable adventurer that others would be willing to have to risk their lives for? [75 words max]

She wants to make up for the stealing, even if she doesn't know how to do so, and she's deeply loyal to those who she cares about.  

What has your character done in the past, that they now deeply regret?[75 words max]

Stealing from people just because they were wealthy. 

Are there any people that would wish harm to your character and why?[100 words max]

The man she stole the necklace from

More optional plot hooks: [Choose one]

  • I had something I shouldn't have and lost it. Some people still think I have it.
  • She sold the necklace shortly after she stole it, and the man she stole it from is under the impression it's still in her possession. 

After you answer those questions, fill the fields below and do the same for the tab TRAITS. Remember to delete every text in orange when you're done. Your backstory is now awesome!

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Overview

[Type below:] Write a short (around 100 words) overview of who your character is. Content, written in orange letters like this, will not be visible when you are done. It's simply there to provide guidance]

Dunnage is a charismatic con man, scamming and scheming his way through life. His cunning has gotten him far but his manipulative plans leave many of his victims wanting for his head on a stake. Burning bridges is his specialty. Though, the bridges are starting to become few, and his enemies many.

Early Life

[Type below:] Where did your character grow up? What place do they call "home" now? (could be the same or different.) [75 words max] The locations don't have to be named. It can be described. Growing up locations play a role on what your character knows about the area. Some races might have specific locations they came from. If uncertain, ask the DM.

Dunnage grew up in one of the few remaining populated cities. People and buildings is all he knows. He would stay with an adoptive family named the Dales, a merchant family.

[Type below:] Who raised your character and how? What are these people doing now? [75 words max] name at least 2 characters, preferably 3-4, that played an important role in your upbringing. 

The Dales took Dunnage in and treated him as their son. Gerald Dale was his father, Fiona Dale his mother, and a girl his age named Macy Dale was his sister. The family is still doing well, and Dunnage will occasionally see his adoptive sister from time to time.

[Type below:] How did your attribute scores affect your character? [175 words max] How did your strengths and weaknesses formed your life? For instance, did a 20 STR push you into manual labor, as you could handle it easily? Did a low CON make you often sick and had to travel to the capital for medicine? Did a high CHA make it easy to make friends?

His high Charisma and Intelligence allowed him to make connections fast. Making friends in the underground criminal network, Knowing the scores and having the Dexterity to break into buildings got him pretty far through life. His Strength on the other hand has failed him many times. Times where he is cornered, hubris catching up to him, he finds himself beaten to near death.

Defining Events

[Type below:] What made your character obtain the class they have now? [75 words max] Why did you become a Fighter and not a Barbarian? What incident pushed you to your class choice?

Dunnage, finding himself beaten to near death by people he shouldn't have stolen from, wished for power. He was tired of not being able to hold his own in a fight. His weakness was going to get himself killed. As he laid in whatever alley way he was left in waiting to die. A mysterious bat flew to him and simply asked a question, and he answered yes. Not understanding what exactly he did he awoke later to find himself with new abilities, and a new confidence.

[Type below:] What your character doing in recent years before the campaign's start? [75 words max] In the last 2–3 years, what had your character been doing?

Scamming and stealing. Dunnage does not earn coin honestly. Whether he breaks into a house to steal valuables or seducing a young and naïve rich woman. This is how he lived for many years.

[Type below:] What motivated your character to leave their previous lifestyle and become adventurers? [120 words max] Nobody decides to endanger themselves without good reason. Were you forced to leave your previous lifestyle? What happened that changed you from a safe job, like a farmer, to an adventurer?

He was forced away from his city due to a scheme going wrong, Dunnage pissed of 1 too many people and found himself at odds end, forcing him to leave and go on the road.

[Type below:] What short/long term goals does your character have? [75 words max] If the world continued in its peaceful state, what would you'd be working towards for?

He wants to make enough coin to create a safe place for his adoptive sister. Though at the moment he is trying not to die, whether is due to spiders or his past catching up to him.

Relationships

[Type below:] Which people are important for your character? [75 words max] Who does your character consider important at the start of the campaign? Name at least 2 other people

He considers his adoptive family important. Especially his sister Macy.

[Type below:] What connections do your character have to the other player characters? [175 words max] communicate with the other players and create two positive connections with two other player characters. Could have been friendship, coworkers, family relation or any relation that results in some degree of trust

After Dunnage had to leave his town, his sister told him to promise to finally make some friends. So here he is, trying to make friends.

[Type below:] Name an agreement you have made to another player character that you would honor. [75 words max] Communicate and agree on what agreement your character has made to one of the two other characters (you have connections to), that you wouldn't break.



[Type below:] What are some good personality qualities that your character has as an adventurer? [75 words max] To ensure that the group doesn't have problematic characters everyone else will hate, tell us why would others trust and like your character as a fellow adventurer



Flaws

[Type below:] What has your character done in the past, that they now deeply regret?[75 words max] This is more for plot hooks. It could be a missed opportunity or something they feel bad about.

Dunnage has broken many friendships. Even with those he deeply cared about. His selfishness always wins out in the end, though that might begin to change.

He regrets disappointing his adoptive family, and he understands that his actions have caused much strife for them.




Below and above the text box, there are few more basic information fields to fill out, such as Ancenstry, Age, Gender, Pronouns etc. To have a better and full character profile please fill out the Traits and Attributes tabs (top of the page) and Organization (if applicable).
If you would like to add more elements to your character's story, you can do after you save the entry and scroll down to the last post and edit it. If you're unsure where that is, ask the DM. 


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Overview/Backstory

Raven - a Shifter with Were-Raven genes - spent most of his time with their tribe, which consisted mostly of Were-creatures and shapeshifters of animalistic origin. When not training under his panther-shifter of a mother in the ways of a Scout, Raven would often travel to a nearby settlement to deliver missives & reports from the tribe elders to his father, a Were-Raven Stalker. His father would then provide Raven information to take back to the tribe.

In between acting as messenger, Raven would spend much of his time at inns & taverns, conversing with the settlement's people, learning their culture, as their own tribe lacked much in the way of diversity. Eventually, Raven would meet their fated one - An emerald gem dragonborn by the name of Midesh "Mindbiter" Delmirev - at one such tavern; the most beautiful creation in all of Arda to Raven. After much conversation and many repeated visits over countless months, learning magic with the help of Midesh's understanding of their innate abilities and intellectual mind, Raven revealed their true feelings & was both relieved & excited to know that it was reciprocated.

A month later, after having exchanged personal gifts between each other, Raven's activities were discovered by their father. Having been exposed to their tribe's elders of having broken sacred rites & traditions - bonding with a mate from outside the tribe's races - and refusing to take another spouse, Raven was banished from their homeland to prevent future generations of shapeshifters adapting the same mentality. Upon their banishment, the elder shaman placed a curse on Raven, preventing them from either communicating with or approaching Midesh, directly or indirectly.

6 months later, Raven has continued his studies of the arcane in the hopes of one day either finding, or creating a spell that will rid him of the curse placed upon him, so that he may one day return to his love, all the while drafting maps and keeping a journal of his adventures to eventually share with Midesh, adopting their name as Raven Delmirev. 

Events

Woke up from "The Great Sleep" after 300 years had passed.

Came across objects of divinity & necromancy in Owlreach.

"Secured" an artifact in exchange for entry inside the home base of a particularly strong faction.

Met with a dryad in search of her sisters, to which he promised to look for.

Performed a ritual and became a follower of a religion from a far off land.

Saved a unique creature from an unfortunate fate. Brought them back with us to our home.

"Rescued" an informant from an opposing faction.

Went on a large-scale offensive and defeated an imposing threat in an old mansion. Lost an ally in the process.

Solved a murder mystery that led to a crazed cultist. Was unable to take them alive, unfortunately.

Went on a mission to find the potential ring leader of the cult, where ultimately, Raven fell in battle.

Status


While on a mission to rescue some kidnapped citizens, was defeated and eaten alive by a divine messenger/beast of The Hunt sent to kill him by the Fragment Oromne, after a group performed a ritual sacrifice.    

Entry Date

As of 03/27/2023.

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