Welcome to the Lands of Arda

Thirteen fragments, beings with vast power, originating from the Divine Realm, traveled to this newly found planet. These fragments, later known as the major gods, live in the Divine Realm together with other fragments. They called themselves fragments as they believe they all originated from one, all powerful being, that created all universes, but then split. The thirteen fragments were close like siblings and always did things together. The planet when it was found was barren, without life or magic, but it had potential. The one that was first to spot this new planet, named Arda, did not hesitate to detach herself from the Divine Realm and imbue with the planet to give it life and magic. That was seen as a great sacrifice by the other twelve, who knew that their sibling Arda would not be able to return until this planet is no more.

The twelve gods split into three groups, which were later known as Gold (Good), Silver (Evil) and Emerald (Neutral). The groups stayed the same, except from three changes. Dominaria switched from Gold to Silver, Iskar from Emerald to Gold and Oromne from Silver to Emerald. The exact dates of those changes are largely unknown but they are approximated at the end of 1st Era or the early centuries of the 2nd.

From that change and onwards no shifts have been reported. The groups are as following:


Gold (Good)Silver (Evil)Emerald (Neutral)

Maldos

Zeriax

Vermillion

Andralte

Dominaria

Refelia

Iskar

Krevor

Laia

Luthien

Izalith

Oromne

Besides the twelve major fragments, lesser fragments travelled to the world of Arda for various reasons. Other seeking to gain followers, other intrigued by events, other simply by curiosity, others banished from their previous worlds or other seeking refuge from forces that want them perished. These Lesser fragments are not as powerful as the twelve gods and cannot sustain themselves by feeding from multiple plains. They are also referred as "local gods" and such local communities or events is what feeds them. They full extent of their power varies, but many estimate them to be equally strong as the first dragons. Lesser fragments are not widely known, even though they'd wish to be. Even if they could be amassing a large amount of followers, they prefer to be more subtle, to not incur the wrath of major fragments for stealing their energy. Some of the Lesser Fragments work as Patrons, offer power to individuals known as warlocks, in exchange of tasks or worship.

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Creatures

Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter

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Overview

[Type below:] Write a short (around 100 words) overview of who your character is. Content, written in orange letters like this, will not be visible when you are done. It's simply there to provide guidance]

Orrek is a mountain dwarf from a small hold deep in the Ironbeard mountains.  He is heavily scarred from an incident that occurred many years ago.  That same incident also left him with difficulties learning and communicating.  He is often quiet and withdrawn, having faced mocking and ridicule when he tried to participate in conversations.  Orrek is fanatically devoted to Iskar, and seeks to follow his teachings by perfecting his craftsmanship and aiding those need wherever he finds them.  He is equally devoted to destroying any monstrosities that prey upon the innocent and defenseless and will use every means in his power to defeat them.  With hammer and shield in hand he will bring the fires of Iskar's forge to the dark corners of Arda.


Early Life

[Type below:] Where did your character grow up? What place do they call "home" now? (could be the same or different.) [75 words max] The locations don't have to be named. It can be described. Growing up locations play a role on what your character knows about the area. Some races might have specific locations they came from. If uncertain, ask the DM.

Orrek grew up with his clan in a small hold deep in the mountains southeast of the Wildlands.  He was apprenticed in the forge where his father and brother already worked, while his mother tended to the hearth.  He has a natural aptitude for smithing, and was beginning to learn to brew his clan's secret beer recipe.  His life changed when the hold was invaded by a beast from below.  Although he was too young to fight, the creature broke through the holds outer defenses and rampaged through the halls slaughtering indiscriminately.  Orrek was nearly killed, but the timely intervention of the hold's clerics of Iskar finally drove the beast back and brought the onslaught to an end.

[Type below:] Who raised your character and how? What are these people doing now? [75 words max] name at least 2 characters, preferably 3-4, that played an important role in your upbringing. 

Orrek's father Hengram still toils at the forge within the clanhold, while his mother Hedrid continues to care for their home.  His brother Orbet, bitter from having lost an arm to the beast from below, left the hold to find his fortune on the surface.  After a long convalescence, Orrek joined the temple of Iskar; impressed with how they were able to defeat the fiend that killed so many of the clan.  Thradil the high priest of the temple, took a personal interest in guiding Orrek, and helped him to recognize Iskar's will.  Finally, when he was not needed at the temple, Orrek spent countless hours back at the forge under the guidance of the forge master Kranog, who gave him the honorific 'Hammerborn' due to how he seemed to come alive at the forge, working with a skill and precision rarely seen, even among dwarves.

[Type below:] How did your attribute scores affect your character? [175 words max] How did your strengths and weaknesses formed your life? For instance, did a 20 STR push you into manual labor, as you could handle it easily? Did a low CON make you often sick and had to travel to the capital for medicine? Did a high CHA make it easy to make friends?

STR 17 - Dwarves do not indulge idleness at any age.  Early on Orrek worked at the smithy with his father and brother.  Years spent hauling ore, pounding with hammers, and shoveling mountains of coal gave him a prodigious strength.

DEX 12 - While he would never be considered graceful, Orrek learned just how to turn the metal and strike it true to achieve the desired shape.  His hands are capable of working with delicate metals such as gold and silver as well as hard steel.

CON 17 - A life spent toiling hour after hour in the heat and smoke of the forge left him capable of tremendous endurance.  While focused on his work, he often fails to even recognize that a full day has passed with little to eat and no rest.

INT 5 - Dividing all his time between his craftwork and his time at the temple of Iskar has left Orrek with little understanding of other topics.  His early injuries only added to this naivety, making it difficult for him to understand even basic concepts that others grasp with ease.

WIS 17 - What he lacks in comprehension, he makes up for in simply being attuned to the world around him.  With a mind unencumbered by complex thoughts, he instead pays attention to what is happening around him.  At all times he is alert for subtle messages from Iskar that guide him to his next task.

CHA 5 - Orrek's single mindedness in most things leaves little thought for social niceties.  He rarely remembers to bathe, put on fresh clothes, or work a comb through his tangled hair.  Furthermore, he knows that he often gets lost in conversations and prefers to keep to himself to avoid being ridiculed.


Defining Events

[Type below:] What made your character obtain the class they have now? [75 words max] Why did you become a Fighter and not a Barbarian? What incident pushed you to your class choice?

When he witnessed the priests of Iskar driving back the foul beast that killed so many of his friends and clansmen, Orrek made an oath that very day to learn the power of Iskar so that he too could defend those he loves against any who might prey upon them.  He will never fail to aid those who need his protection and will never rest while a threat remains to be defeated.

[Type below:] What your character doing in recent years before the campaign's start? [75 words max] In the last 2–3 years, what had your character been doing?

In recent years, Orrek has been finishing his training at the temple.  Recognizing that there was little left that he could teach Orrek within the halls of the clanhold, Thradil decided to send him out to experience some of the surface world.  Recently traders have mentioned that the mines at Owlreach have been abandoned, but with no mention of why.  Seeing an opportunity Thrandil has tasked Orrek with traveling to the small village to find out what happened to the mine, and try to help the small community of dwarves there if they are in need of aid.

[Type below:] What motivated your character to leave their previous lifestyle and become adventurers? [120 words max] Nobody decides to endanger themselves without good reason. Were you forced to leave your previous lifestyle? What happened that changed you from a safe job, like a farmer, to an adventurer?

[Type below:] What short/long term goals does your character have? [75 words max] If the world continued in its peaceful state, what would you'd be working towards for?

Orrek has very simple aspirations in life, he wants to deliver the message of Iskar to all who are willing to listen, demonstrate his devotion to the god of crafts by perfecting his smithing skills, and provide aid to whomever is in need (particularly fellow dwarves).  He dreams of one day building a temple-forge to Iskar and bringing others into the faith, but he is concerned that he isn't smart enough to build such a holy place nor charming enough to lead it.


Relationships

[Type below:] Which people are important for your character? [75 words max] Who does your character consider important at the start of the campaign? Name at least 2 other people

[Type below:] What connections do your character have to the other player characters? [175 words max] communicate with the other players and create two positive connections with two other player characters. Could have been friendship, coworkers, family relation or any relation that results in some degree of trust

[Type below:] Name an agreement you have made to another player character that you would honor. [75 words max] Communicate and agree on what agreement your character has made to one of the two other characters (you have connections to), that you wouldn't break.

[Type below:] What are some good personality qualities that your character has as an adventurer? [75 words max] To ensure that the group doesn't have problematic characters everyone else will hate, tell us why would others trust and like your character as a fellow adventurer

Yasha Vissarionovich - One day while patrolling the Wildlands with a small company of the clan's warriors, they came across Yasha, a Goliath of a nearby tribe.  He was near starving and delirious from some recent tragedy that had befallen his people.  The other dwarves wanted to simply move on and leave the man to whatever fate had in store for him, but Orrek lingered behind, his mind turned to the teachings of Iskar that it was proper to help those in need.  Throughout the night Orrek stayed by Yasha's side while he recovered his strength and his wits.  The next day they parted as friends, and have occasionally visited each other over the years.  When Orrek was tasked with traveling to Owlreach, he first went to his friend Yasha to ask if he would accompany him on the journey.  The thought of traveling such a long distance on the surface made Orrek quite nervous, and he knew he would feel more comfortable with a friend by his side.

Bridgid Blackthorn - Orrek met Bridgid while visiting Rustmill with his mentor Thradil.  They spent time together in the village chapel helping to heal and care for the villagers and their livestock.  Orrek grew to trust and appreciate Bridgid, as she seems to know intuitively just what needed to be done.  Even more importantly to Orrek, she didn't ask him too many complicated questions and instead was content to work side by side with him in relative silence.

Flaws

[Type below:] What has your character done in the past, that they now deeply regret?[75 words max] This is more for plot hooks. It could be a missed opportunity or something they feel bad about.

Orrek is secretly ashamed that he was unable to fight back against the beast that killed so many of his friends and maimed his brother.  Even though he was too young at the time to fight, he feels like he should have been able to do something rather than just cower in fear.  If he ever encounters the creature again, he hopes he will have the courage to face it and desttroy it, but he is worried that the terror of that day will overcome him and he will end up fleeing.

Furthermore, Orrek deeply misses his brother, who left the hold to wander the surface after being greviously injured in the attack.  They haven't had any word from his brother since he left, and Orrek will go to great lengths to find and reconnect with his brother if the opportunity arises.



Below and above the text box, there are few more basic information fields to fill out, such as Ancenstry, Age, Gender, Pronouns etc. To have a better and full character profile please fill out the Traits and Attributes tabs (top of the page) and Organization (if applicable).
If you would like to add more elements to your character's story, you can do after you save the entry and scroll down to the last post and edit it. If you're unsure where that is, ask the DM. 


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Overview


I’m Caeda Strifelamedion, a Shadar-Kai who follows Inatia. I don’t fully understand why she chose me, but I know my goal: to restore the cycle of death by any means necessary. My ancestors’ past influences me, and I’m bound to a greater purpose, despite not having all the answers yet.


Early Life

My early memories are unclear, like fragments of dreams. I don’t remember much, but I know I came from Elanor, where I studied and trained. People like Thalor, Liora, and Elara were once important to me, but now they feel distant, like pieces of a forgotten story.

Becoming an Illrigger  changed me. I became faster, more charming, and agile. These new strengths have shaped my journey since then.


Defining Events

Losing my memories was a big turning point, but the powers I gained from becoming an Illrigger gave me a sense of direction. I started exploring new places and solving mysteries, hoping to figure out who I am and where I fit in this world.

During my time in Knightveil, I met River, an individual who also lost his memory. While we share similar struggles, he remains just a connection for now, and I’m not sure where our paths will lead. It was comforting to know someone who understands this burden, but I continue to seek my own answers.

At some point, I had a vision that I needed to follow Inatia, but her presence is still a mystery to me. I feel like my past and future are both pulling me forward, even if I don’t fully understand the path.


Short-term, I seek to unearth the hidden fragments of my past, piecing together the mystery of my identity and the force, possibly Inatia, guiding me. Long-term, my burning ambition is to uncover the truth behind the enigmatic voice that calls to me and understand why she chose me as her vessel. This quest for answers propels me forward, step by step, as I seek to decipher the ancient prophecies and unravel the mysteries of the Illriggers, ultimately reclaiming the lost fragments of my own identity. In a world at peace, my heart would yearn to rebuild bridges with the Blight Elf kin, mending ancestral rifts.


Relationships

Caelum and Lyria, pivotal figures from my post-amnesia chapter, are not with me currently. Caelum, a fellow Illrigger I once journeyed with, shared my quest for purpose and clarity, and his insights still resonate with me. Lyria, a mystic from Arda, provided glimpses beyond my fractured memories. Though physically distant, the impact of their guidance and the memories of our shared moments remain, shaping my path forward.

Over time, I’ve forged meaningful connections with others, though not without loss. Marina, a close companion, passed away, leaving a gap that still weighs on me. Dunnage, a cunning human I once trusted, has since left us. Despite these setbacks, I’ve formed new bonds that guide me forward.

Leokas, another trusted companion, adds balance to our journey with his calm perspective. 


Flaws

Since the onset of my amnesia, in a town within Unified Caldar, I encountered a distressed woman named Lysa, clutching a pendant eerily similar to one I possessed. Mistaking her plea as a deceptive fragment of my scattered memories, I dismissed her. Later, I learned she sought aid for her ailing child, believing our matching pendants signified a shared fate. My oversight, grounded in my struggle to discern reality from forgotten memories, remains a deep-seated regret.



Below and above the text box, there are few more basic information fields to fill out, such as Ancenstry, Age, Gender, Pronouns etc. To have a better and full character profile please fill out the Traits and Attributes tabs (top of the page) and Organization (if applicable).
If you would like to add more elements to your character's story, you can do after you save the entry and scroll down to the last post and edit it. If you're unsure where that is, ask the DM. 


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Backstory


In the bustling city of Javercrest, a Tabaxi orphan named Night found herself and her sister Sylvari abandoned on the streets at a tender age. Left to fend for themselves, they struggled to survive among the shadows of the city's underbelly. It wasn't long before a notorious crime syndicate, known as the Crimson Claw Mafia, noticed the young Tabaxi's potential and took them under their wing.

Within the mafia's ranks, Night was raised and trained to be a skilled assassin. Under the tutelage of a grizzled veteran named Vex, she honed her natural agility, feline grace, and innate knack for stealth. The mafia became her family, and she quickly rose through the ranks, becoming an invaluable asset to their operations.

With her rigorous training and exploits, Night has be accustomed to the nightlife of Javercrest and its hidden secrets. Due to being an orphan she has no friends other than her sister and has a hard time making them. 

At the age of 10 Night and her sister were given the option to become thieves or assassins. Naturally, Night chose to become an assassin due to its sheer versatility and bloodshed. Sylvari couldn't handle the violence so she became a thief.

For the past year, Night has been wondering about the continent staying out of sight because of unforeseen circumstances a few years back. Moving from town to town she can't seem to settle down without having to look over her shoulders.

To stay on the move, and now seeks to leave her dark past behind and become a somewhat decent person. She yearns to use her skill to protect the innocent and make amends for the wrongs she committed in the name of the mafia. Night has become an enigmatic figure, a mysterious tabaxi wandering the continent, searching for redemption, and trying to find her place in a world filled with both darkness and light.

The only people Night cares about are her sister and her mentor Vex.

On one of Nights assignments, she ran into Anders Payne a human sailor while traveling.

Ava provided information to Night on a high-value item and made a promise not to mention their interaction.

Night's goals in life are simple, be able to settle down somewhere peaceful without looking over her shoulder and to find her place in the world.

Night is often seen as cold and mysterious but whenever there are kids involved she will stop at nothing to ensure their safety.

Night had her sister, Sylvari, die in her arms on a mission she was sent by Vex. Because of Sylvari's death, Night pinned Vex as revenge.

Night has a record of confirmed assassinations and stolen items. She has a lot of enemies.

  • I have done something in my past that others might not forget.



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