Welcome to the Lands of Arda

Thirteen fragments, beings with vast power, originating from the Divine Realm, traveled to this newly found planet. These fragments, later known as the major gods, live in the Divine Realm together with other fragments. They called themselves fragments as they believe they all originated from one, all powerful being, that created all universes, but then split. The thirteen fragments were close like siblings and always did things together. The planet when it was found was barren, without life or magic, but it had potential. The one that was first to spot this new planet, named Arda, did not hesitate to detach herself from the Divine Realm and imbue with the planet to give it life and magic. That was seen as a great sacrifice by the other twelve, who knew that their sibling Arda would not be able to return until this planet is no more.

The twelve gods split into three groups, which were later known as Gold (Good), Silver (Evil) and Emerald (Neutral). The groups stayed the same, except from three changes. Dominaria switched from Gold to Silver, Iskar from Emerald to Gold and Oromne from Silver to Emerald. The exact dates of those changes are largely unknown but they are approximated at the end of 1st Era or the early centuries of the 2nd.

From that change and onwards no shifts have been reported. The groups are as following:


Gold (Good)Silver (Evil)Emerald (Neutral)

Maldos

Zeriax

Vermillion

Andralte

Dominaria

Refelia

Iskar

Krevor

Laia

Luthien

Izalith

Oromne

Besides the twelve major fragments, lesser fragments travelled to the world of Arda for various reasons. Other seeking to gain followers, other intrigued by events, other simply by curiosity, others banished from their previous worlds or other seeking refuge from forces that want them perished. These Lesser fragments are not as powerful as the twelve gods and cannot sustain themselves by feeding from multiple plains. They are also referred as "local gods" and such local communities or events is what feeds them. They full extent of their power varies, but many estimate them to be equally strong as the first dragons. Lesser fragments are not widely known, even though they'd wish to be. Even if they could be amassing a large amount of followers, they prefer to be more subtle, to not incur the wrath of major fragments for stealing their energy. Some of the Lesser Fragments work as Patrons, offer power to individuals known as warlocks, in exchange of tasks or worship.

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Creatures

Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter

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Overview

Orthus is a half-elf male in his early twenties, with a lean athletic build. His eyes are silver and his hair is white with a slight hint of blue. His skin is tough, like the underbelly of a dragon, with a pale-grey hue and a blue tinge. His sorcerer's power awoke in combat, when faced with true dread in the Forest of Many Colours. He seeks to grow stronger, learn more about the world, and build a life where he is independent and not beholden to anyone.

Early Life
Orthus grew up in the orphanage of Elmfall. He formed a close bond with another orphan, a half-elven girl, named Remornia. They were a bit rowdy and prone to getting into trouble. mostly due to Remornia's pride or Orthus' temper. In their early teens, they left the orphanage and decided to fend for themselves. Together, they faced off bullies, worked boring jobs for an extra hand full of coin, and found a mutual love of adventuring when exploring the Forest of Many Colours as many adventurers do. 

They shared everything, held no secrets, and their relationship grew to more than friendship. Orthus was reliable, nimble, and quick to act, while Remornia was clever and sometimes outright devious. Both found they had a knack for charming their way into (or out of) things, and found it easy to make friends or connect with people. They did not possess the raw strength that some of the human boys had working on the farms, but found they had the skills suitable for crafting and even selling the many wares Elmfall offers. However, a life of adventure always beckoned, and their trips into the Forest of Many Colours ended deeper and deeper into the woods every time; sometimes lasting for days.

Defining Events

One fateful night in the forest, Orthus awoke and found himself alone. He sprang up, searching for Remornia. Calling after her, he drew unwanted attention and found himself facing off with monstrous creatures he had never seen before. The encounter with the vampire spawn awakened his dormant sorcerer's power. Frost burst from his palms like an avalanche, and it froze the creatures into solid blocks of ice. Or so he thought, until he saw the massive silver dragon looming behind him. It was a selfless act by a majestic creature, and nothing was asked for in return. "She'll need you to be strong," was all it said; an event that changed his life forever.

Remornia was different after that night. She told him everything about what happened. Or so he thinks. 

Relationships


Remornia is all he has; their trust, love of adventure, and mutual goals of seeking power keep them bonded. Despite the changes, Remornia and Orthus share an enduring bond. Their understanding and shared history anchor them, even as their quests for power take them on different journeys. Elmfall may be in their past, but their connection remains unbroken.

Orthus also knows the power of teamwork and that there is strength in numbers. He tends to be quiet most of the time, but he is persuasive and sensible when he speaks. He might be a bit chaotic at times, like winter's wind, but his friends find him to be reliable and good at keeping his word. He also tends to have a knack for finding ways to make money, or extracting useful information or resources from other people.

Flaws


Haunted by the brush with undeath, Orthus has a severe distaste for the undead. Yet he is blind to Remornia's growing thirst for power and the means she would pursue to obtain it.


Below and above the text box, there are few more basic information fields to fill out, such as Ancenstry, Age, Gender, Pronouns etc. To have a better and full character profile please fill out the Traits and Attributes tabs (top of the page) and Organization (if applicable).
If you would like to add more elements to your character's story, you can do after you save the entry and scroll down to the last post and edit it. If you're unsure where that is, ask the DM. 


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Overview

[Type below:] Write a short (around 100 words) overview of who your character is. Content, written in orange letters like this, will not be visible when you are done. It's simply there to provide guidance]

     Dealing in secrets and information, especially that which was overheard, has been Polyglot's life. She has followed Dominaria's tenet of thievery; not of material things (mostly), but of knowledge. Her obsession of learning languages that started early in life turned into an integral part of her business, learning mother tongues of races she wanted to do business with to try to curry favor with them. Though she is not a devout follower of Dominaria herself, Alexandra uses the information at her disposal to safeguard the faithful of Dominaria from those who might do them harm, as a favor to the parents that raised her.

Early Life

[Type below:] Where did your character grow up? What place do they call "home" now? (could be the same or different.) [75 words max] The locations don't have to be named. It can be described. Growing up locations play a role on what your character knows about the area. Some races might have specific locations they came from. If uncertain, ask the DM.
     Alex grew up with most essentials, and those she didn't have she learned to steal. Her family lived in a complex of many households, often interacting with other families who had followers of Dominaria, due to her parents. She put up with it. Running around between her different "businesses" is what she now considers home.
[Type below:] Who raised your character and how? What are these people doing now? [75 words max] name at least 2 characters, preferably 3-4, that played an important role in your upbringing. 
     Her parents, Max and Beatrix, raised her, but were usually working and not at home to take care of her. Because of this, she would go around town talking to (and stealing from) various people, and trying to learn languages she was hearing but couldn't understand. She would often team up with other kids to play distraction while someone stole something. One kid she would do this with regularly was Niko, a human.
[Type below:] How did your attribute scores affect your character? [175 words max] How did your strengths and weaknesses formed your life? For instance, did a 20 STR push you into manual labor, as you could handle it easily? Did a low CON make you often sick and had to travel to the capital for medicine? Did a high CHA make it easy to make friends?
     While Alex was ok at talking to people, she would consider her strength is eavesdropping, stealing, and being flexible. When there was a difficult target, she would climb anything nearby to get a vantage point or better position to execute her plan. Due to this, she neglected her physical training, being weaker than most average people.

Defining Events

[Type below:] What made your character obtain the class they have now? [75 words max] Why did you become a Fighter and not a Barbarian? What incident pushed you to your class choice?
     A combination of her love of learning languages, her self-taught skills of sneaking around and stealing things to get by, and overall using the nature of her race to trick and deceive people led her to the roguish arts. She was also hired and taught by actual rogues wishing to make use of her services so that she might provide better business.
[Type below:] What your character doing in recent years before the campaign's start? [75 words max] In the last 2–3 years, what had your character been doing?
     She has run a translation service as a front, being an information broker behind the scenes. People pay money to have things translated, good money to have them translated in secret, and even better to know those secrets.
[Type below:] What motivated your character to leave their previous lifestyle and become adventurers? [120 words max] Nobody decides to endanger themselves without good reason. Were you forced to leave your previous lifestyle? What happened that changed you from a safe job, like a farmer, to an adventurer?
     Information of business to be had and riches to be made from overseas became too tempting, and Alex has decided try to capitalize on an opportunity afforded by Captain Monday to bring her business the mainlands.
[Type below:] What short/long term goals does your character have? [75 words max] If the world continued in its peaceful state, what would you'd be working towards for?
     Alex wants to gain information and give that information to the people who pay top dollar for it so that she can gain wealth and live a comfortable life.

Relationships

[Type below:] Which people are important for your character? [75 words max] Who does your character consider important at the start of the campaign? Name at least 2 other people
     Niko, her childhood friend turned merchant, has helped her in many ways, and she wishes to repay that. She has been told to follow Xavier, her abandoned brother, and to report his actions to their parents, as well as not give information on their relationship.
[Type below:] What connections do your character have to the other player characters? [175 words max] communicate with the other players and create two positive connections with two other player characters. Could have been friendship, coworkers, family relation or any relation that results in some degree of trust
     Alex has made deals with Relewiese in the past, and "trusts" her enough to continue working with her. The same goes for Garak, who has provided her with jobs in the past. Her trust is enough to keep them within the throwing distance of a dagger.
[Type below:] Name an agreement you have made to another player character that you would honor. [75 words max] Communicate and agree on what agreement your character has made to one of the two other characters (you have connections to), that you wouldn't break.
     In the past, after a few interactions, Alex made a deal with Relewiese that if someone wants information that the other has, payment must be made in more information. Both of us being information brokers means this exchange benefits both parties.
[Type below:] What are some good personality qualities that your character has as an adventurer? [75 words max] To ensure that the group doesn't have problematic characters everyone else will hate, tell us why would others trust and like your character as a fellow adventurer
     Alex does not like arguing, so she will find the fastest route to stop an argument, even at the detriment to herself, unless it will severely harm her.

Flaws

[Type below:] What has your character done in the past, that they now deeply regret?[75 words max] This is more for plot hooks. It could be a missed opportunity or something they feel bad about.
     She is extremely selfish, especially with her wealth. Every action she takes that is not directed toward ending an argument is intended to advance her wealth.


Below and above the text box, there are few more basic information fields to fill out, such as Ancenstry, Age, Gender, Pronouns etc. To have a better and full character profile please fill out the Traits and Attributes tabs (top of the page) and Organization (if applicable).
If you would like to add more elements to your character's story, you can do after you save the entry and scroll down to the last post and edit it. If you're unsure where that is, ask the DM. 


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Backstory

Growing up in a tribe outside of Razorleaf, Erinn was orphaned, after her mother was exiled for conspiring with criminals and welding unnatural powers. Erinn was then taken in by Rikka, a house maiden who was deemed unworthy to bear children. Erinn was naturally athletic, and eventually used that skill to hunt the wounded game, the hunters hunted. Knowing she was bound for more, Erinn snuck out one night. Traveling through Razorleaf, she was accused of stealing and imprisoned. For several years Erinn stayed in her cell. Eventually being freed by some questionable characters. Erinn, not being aware of criminals and the like, accepted their help. Finally returning to her tribe, she was cast out, word had spread that she was a thief. 

Exiled like her mother, Erinn returned to those individuals who had freedom her. Learning by them, and being naturally dexterous, being a criminal was easy. Until one night, a heist to end all heists fell through. needing a scape goat, they turned on Erinn. Erinn once again felt the cold iron shackles on her wrists. Traveling back to the mining camps, she was able to escape. And she needed to get back at the assholes who she viewed as family. Giving word by paper, she detailed the exact location of the so called family of hers. 

Erinn turned her back on the town, her tribe who exiled her, and the criminals who she thought was her family. Now free, but on the run, Erinn is searching for a place to call her own. And a family to have her back

Where did your character grow up? What place do they call "home" now? (could be the same or different.) 

Grew up in a tribe of wood elfs, some specialized in adventuring, some stayed and built houses in trees. Orphan who's mother was a criminal and exiled from the tribe.

Who raised your character and how? What are these people doing now? [75 words max]

Raised by Rikka, a house maiden who was unable to have kids, close friends with my mother before she was exiled. currently still a house maiden for the tribe. Friend Annabel, currently unaware of her whereabouts

How did your attribute scores affect your character? [175 words max]

Being highly gifted as a more dexterous elf, I was tasked with chasing down wounded game the tribe was hunting, through the thick forest.

What made your character obtain the class they have now? [75 words max]

Upon being kidnapped and taken from the tribe, I was saved by a group of criminals, who at the time I had no knowledge. Being taught to use my dexterous natural to take up with them. 

What your character doing in recent years before the campaign's start? [75 words max]

After having taken up with the group of criminals, I, like my mother, was exiled to never return. And have been living an interesting life among other criminals

What motivated your character to leave their previous lifestyle and become adventurers? [120 words max]

Tricked and turned in by who I thought were my family, I escaped the mining camp, and have been on the run ever since. honing my skills, taking up adventuring so as to have a living 

Which people are important for your character? [75 words max]

Rikka, Annabel

What connections does your character have to the other player characters? [175 words max]

Communicate with the other players and create two positive connections with two other player characters. Could have been friendship, coworkers, family relation or any relation that results in some degree of trust.

Name a promise you have made to another player character that you would never break. [75 words max]

Again communicate and agree on a promise your character has made to one of the two other characters (you have connections to), that you wouldn't break. The other character doesn't have to promise back the same.

If nothing happened, what short/long term goals does your character have? [75 words max]

short term goals, making a decent amount of coins, Long term goals, being well known and gaining recognition so Rikka hopefully can hear about my success

What makes your character a likeable adventurer that others would be willing to have to risk their lives for? [75 words max]

Shes looking for actual family, she has been kicked out of the tribe, and turned in so that they could escape. She is looking for a place where she belongs

What has your character done in the past, that they now deeply regret?[75 words max]

Gave the whereabouts of the criminals who turned me in. Now possibly being hunted by them

Are there any people that would wish harm to your character and why?[100 words max]

the guide of Unvera, criminals who at first took me in, then turned me in

More optional plot hooks: [Choose one]

  • I have done something in my past that others might not forget.


After you answer those questions, fill the fields below and do the same for the tab TRAITS. Remember to delete every text in orange when you're done. Your backstory is now awesome!

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