Welcome to the Lands of Arda

Thirteen fragments, beings with vast power, originating from the Divine Realm, traveled to this newly found planet. These fragments, later known as the major gods, live in the Divine Realm together with other fragments. They called themselves fragments as they believe they all originated from one, all powerful being, that created all universes, but then split. The thirteen fragments were close like siblings and always did things together. The planet when it was found was barren, without life or magic, but it had potential. The one that was first to spot this new planet, named Arda, did not hesitate to detach herself from the Divine Realm and imbue with the planet to give it life and magic. That was seen as a great sacrifice by the other twelve, who knew that their sibling Arda would not be able to return until this planet is no more.

The twelve gods split into three groups, which were later known as Gold (Good), Silver (Evil) and Emerald (Neutral). The groups stayed the same, except from three changes. Dominaria switched from Gold to Silver, Iskar from Emerald to Gold and Oromne from Silver to Emerald. The exact dates of those changes are largely unknown but they are approximated at the end of 1st Era or the early centuries of the 2nd.

From that change and onwards no shifts have been reported. The groups are as following:


Gold (Good)Silver (Evil)Emerald (Neutral)

Maldos

Zeriax

Vermillion

Andralte

Dominaria

Refelia

Iskar

Krevor

Laia

Luthien

Izalith

Oromne

Besides the twelve major fragments, lesser fragments travelled to the world of Arda for various reasons. Other seeking to gain followers, other intrigued by events, other simply by curiosity, others banished from their previous worlds or other seeking refuge from forces that want them perished. These Lesser fragments are not as powerful as the twelve gods and cannot sustain themselves by feeding from multiple plains. They are also referred as "local gods" and such local communities or events is what feeds them. They full extent of their power varies, but many estimate them to be equally strong as the first dragons. Lesser fragments are not widely known, even though they'd wish to be. Even if they could be amassing a large amount of followers, they prefer to be more subtle, to not incur the wrath of major fragments for stealing their energy. Some of the Lesser Fragments work as Patrons, offer power to individuals known as warlocks, in exchange of tasks or worship.

Click to toggle

Creatures

Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter

Navigate to each category from the sidebar to the left

Backstory


Where did your character grow up? What place do they call "home" now? (could be the same or different.) 

Belethor grew up as a citizen of the Eratus Empire. He came of age on his parent's grain farm constantly being told of the glory and righteousness of the empire.

Who raised your character and how? What are these people doing now? 

Father- Sconosciuto Mother- Gertrude "Gerdie" Endoxos. Both are still at home working the family farm. 

How did your attribute scores affect your character? 

Belethor is a physical specimen if there ever was one, with exceptional strength and constitution. From the age of 8 he worked the fields from sun up to sundown, and as he he grew older he found that much of the work others needed oxen to do, he could do on his own. The long times spent working in the fields did not dampen his spirits, as he regularly conversed with his parents and any hired help that was working at the farm.

What made your character obtain the class they have now? 

Belethor always felt he was called to do something greater than farm work. He began to notice a burning in his chest, a certain warmth that filled him whenever he would offer his evening prayers to Arzen. That warmth was similar to the heat generated in his muscles during hard work, so he soon put the two together and knew he must dedicate his efforts to whatever Arzen would have him do.

What your character doing in recent years before the campaign's start? 

He has been volunteering for any missions available, to help him achieve his dreams of rising in the legionnaire ranks.

What motivated your character to leave their previous lifestyle and become adventurers? 

Belethor could no longer ignore the call of adventure and duty. Every swing of the sickle he imagined he was felling enemies. He would imagine the sweat pouring off his brow and down his back was a trickle of blood from some minor injury sustained in a glorious battle. 

Which people are important for your character? 

Any of his superior officers and his family. His former sweetheart Sarilana, whom he left behind when he joined the legion.

What connections does your character have to the other player characters? 

Under construction

Name a promise you have made to another player character that you would never break. 

Under construction

If nothing happened, what short/long term goals does your character have? 

To rise as high as possible in the ranks of the empire and achieve glory for Arzen.

What makes your character a likeable adventurer that others would be willing to have to risk their lives for? 

Belethor is a fountain of positivity, always trying to encourage others to achieve greatness.

What has your character done in the past, that they now deeply regret?

He knows his parents expected him to take over the farm, but the call to become something greater was too strong to resist.

Are there any people that would wish harm to your character and why?

No

More optional plot hooks: 

  • My character's lineage might not be what I think it is. -This one will be unknown to you as player as well. Do not add details-


Click to toggle

Overview

Lyra  was born into a noble Aasamar family renowned for their magical prowess and celestial heritage. Gifted yet restless, she always sought to push beyond the limits imposed upon her. A childhood magical accident left her missing the first finger on her right hand, a constant reminder of her ambitions and failures. Seeking knowledge and purpose, she found refuge in the golden temple, dedicating herself to the study of both divine and arcane mysteries. However, the high priestess has now sent her into the wilderness, believing that true wisdom can only be earned through experience.

Early Life

From a young age, Lyra was surrounded by expectation. Her house had a long legacy of scholars, advisors, and powerful mages, and her aasimar blood only intensified the weight placed upon her. Her childhood was filled with tutors and lessons, but she often felt more like a student fulfilling obligations than a person discovering her own path. While others in her family thrived in politics and courtly affairs, Lyra was drawn to the pursuit of magic, seeing it as something pure, something greater than mere influence.

Defining Events
Her defining moment came in her youth when she attempted a spell beyond her abilities. In secret, she took an ancient tome from her father’s study and tried to harness a power she did not fully understand. For a moment, she felt something incredible—then, the magic collapsed. The backlash severed the first finger on her right hand, the wound seared shut by the uncontrolled energy. Instead of sympathy, her family saw this as a failure, a reckless mistake proving she was not ready for the magic she craved. They restricted her studies, placing strict limits on what she could learn. But rather than accept their judgment, Lyra's thirst for knowledge only deepened, leading her to the golden temple, where she found true guidance.

Relationships
Lyra’s relationship with her family is strained. She respects them, but their disappointment in her lingers, and she knows they see her as a squandered potential rather than a true heir to the Family legacy. 

Within the temple, Lyra found teachers who nurtured her talent rather than suppressed it. The high priestess, though strict, has been a guiding force in her life, seeing the potential in her that her family overlooked. Now, with Lyra being sent out into the world, the priestess has given her a final challenge: prove that wisdom is not just found in books, but in action.


Flaws
Lyra’s greatest strength—her hunger for knowledge—can also be her downfall. She has a tendency to push beyond her limits, believing that if she just learns enough, she can control any force, master any magic. This same arrogance that cost her a finger.



Click to toggle

Overview/Backstory

When I was young, I lived in the mountains with my family and tribe. We were attacked by a much larger force, who sold into into slavery working for a circus. I learned juggling and acrobatics, but a few years ago I became strong enough to fight back and break out. I ran away, and make my living as an adventurer. My people were proud warriors, and I strive for glory in battle for myself and my clan, or now my party. I am not impressed by wealth and prestige. Show me your skills in battle or other areas if you want to impress me.

Events

My group made it past the first floor, defeating the frost giant and earning the special skills he imbues. I have also come across a magical axe called Deathly Lucky, and a magical beer keg that can be used as a weapon. I also killed a ballywog while riding a horse.

Status

Axe Hammer's Deathly Luck finally ran out when he missed a target so bad that he died of embaressment.


Entry Date

2023-06-27

Click to toggle