Welcome to the Lands of Arda

Thirteen fragments, beings with vast power, originating from the Divine Realm, traveled to this newly found planet. These fragments, later known as the major gods, live in the Divine Realm together with other fragments. They called themselves fragments as they believe they all originated from one, all powerful being, that created all universes, but then split. The thirteen fragments were close like siblings and always did things together. The planet when it was found was barren, without life or magic, but it had potential. The one that was first to spot this new planet, named Arda, did not hesitate to detach herself from the Divine Realm and imbue with the planet to give it life and magic. That was seen as a great sacrifice by the other twelve, who knew that their sibling Arda would not be able to return until this planet is no more.

The twelve gods split into three groups, which were later known as Gold (Good), Silver (Evil) and Emerald (Neutral). The groups stayed the same, except from three changes. Dominaria switched from Gold to Silver, Iskar from Emerald to Gold and Oromne from Silver to Emerald. The exact dates of those changes are largely unknown but they are approximated at the end of 1st Era or the early centuries of the 2nd.

From that change and onwards no shifts have been reported. The groups are as following:


Gold (Good)Silver (Evil)Emerald (Neutral)

Maldos

Zeriax

Vermillion

Andralte

Dominaria

Refelia

Iskar

Krevor

Laia

Luthien

Izalith

Oromne

Besides the twelve major fragments, lesser fragments travelled to the world of Arda for various reasons. Other seeking to gain followers, other intrigued by events, other simply by curiosity, others banished from their previous worlds or other seeking refuge from forces that want them perished. These Lesser fragments are not as powerful as the twelve gods and cannot sustain themselves by feeding from multiple plains. They are also referred as "local gods" and such local communities or events is what feeds them. They full extent of their power varies, but many estimate them to be equally strong as the first dragons. Lesser fragments are not widely known, even though they'd wish to be. Even if they could be amassing a large amount of followers, they prefer to be more subtle, to not incur the wrath of major fragments for stealing their energy. Some of the Lesser Fragments work as Patrons, offer power to individuals known as warlocks, in exchange of tasks or worship.

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Creatures

Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter

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Overview/Backstory

Raven - a Shifter with Were-Raven genes - spent most of his time with their tribe, which consisted mostly of Were-creatures and shapeshifters of animalistic origin. When not training under his panther-shifter of a mother in the ways of a Scout, Raven would often travel to a nearby settlement to deliver missives & reports from the tribe elders to his father, a Were-Raven Stalker. His father would then provide Raven information to take back to the tribe.

In between acting as messenger, Raven would spend much of his time at inns & taverns, conversing with the settlement's people, learning their culture, as their own tribe lacked much in the way of diversity. Eventually, Raven would meet their fated one - An emerald gem dragonborn by the name of Midesh "Mindbiter" Delmirev - at one such tavern; the most beautiful creation in all of Arda to Raven. After much conversation and many repeated visits over countless months, learning magic with the help of Midesh's understanding of their innate abilities and intellectual mind, Raven revealed their true feelings & was both relieved & excited to know that it was reciprocated.

A month later, after having exchanged personal gifts between each other, Raven's activities were discovered by their father. Having been exposed to their tribe's elders of having broken sacred rites & traditions - bonding with a mate from outside the tribe's races - and refusing to take another spouse, Raven was banished from their homeland to prevent future generations of shapeshifters adapting the same mentality. Upon their banishment, the elder shaman placed a curse on Raven, preventing them from either communicating with or approaching Midesh, directly or indirectly.

6 months later, Raven has continued his studies of the arcane in the hopes of one day either finding, or creating a spell that will rid him of the curse placed upon him, so that he may one day return to his love, all the while drafting maps and keeping a journal of his adventures to eventually share with Midesh, adopting their name as Raven Delmirev. 

Events

Woke up from "The Great Sleep" after 300 years had passed.

Came across objects of divinity & necromancy in Owlreach.

"Secured" an artifact in exchange for entry inside the home base of a particularly strong faction.

Met with a dryad in search of her sisters, to which he promised to look for.

Performed a ritual and became a follower of a religion from a far off land.

Saved a unique creature from an unfortunate fate. Brought them back with us to our home.

"Rescued" an informant from an opposing faction.

Went on a large-scale offensive and defeated an imposing threat in an old mansion. Lost an ally in the process.

Solved a murder mystery that led to a crazed cultist. Was unable to take them alive, unfortunately.

Went on a mission to find the potential ring leader of the cult, where ultimately, Raven fell in battle.

Status


While on a mission to rescue some kidnapped citizens, was defeated and eaten alive by a divine messenger/beast of The Hunt sent to kill him by the Fragment Oromne, after a group performed a ritual sacrifice.    

Entry Date

As of 03/27/2023.

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Backstory


In the bustling city of Javercrest, a Tabaxi orphan named Night found herself and her sister Sylvari abandoned on the streets at a tender age. Left to fend for themselves, they struggled to survive among the shadows of the city's underbelly. It wasn't long before a notorious crime syndicate, known as the Crimson Claw Mafia, noticed the young Tabaxi's potential and took them under their wing.

Within the mafia's ranks, Night was raised and trained to be a skilled assassin. Under the tutelage of a grizzled veteran named Vex, she honed her natural agility, feline grace, and innate knack for stealth. The mafia became her family, and she quickly rose through the ranks, becoming an invaluable asset to their operations.

With her rigorous training and exploits, Night has be accustomed to the nightlife of Javercrest and its hidden secrets. Due to being an orphan she has no friends other than her sister and has a hard time making them. 

At the age of 10 Night and her sister were given the option to become thieves or assassins. Naturally, Night chose to become an assassin due to its sheer versatility and bloodshed. Sylvari couldn't handle the violence so she became a thief.

For the past year, Night has been wondering about the continent staying out of sight because of unforeseen circumstances a few years back. Moving from town to town she can't seem to settle down without having to look over her shoulders.

To stay on the move, and now seeks to leave her dark past behind and become a somewhat decent person. She yearns to use her skill to protect the innocent and make amends for the wrongs she committed in the name of the mafia. Night has become an enigmatic figure, a mysterious tabaxi wandering the continent, searching for redemption, and trying to find her place in a world filled with both darkness and light.

The only people Night cares about are her sister and her mentor Vex.

On one of Nights assignments, she ran into Anders Payne a human sailor while traveling.

Ava provided information to Night on a high-value item and made a promise not to mention their interaction.

Night's goals in life are simple, be able to settle down somewhere peaceful without looking over her shoulder and to find her place in the world.

Night is often seen as cold and mysterious but whenever there are kids involved she will stop at nothing to ensure their safety.

Night had her sister, Sylvari, die in her arms on a mission she was sent by Vex. Because of Sylvari's death, Night pinned Vex as revenge.

Night has a record of confirmed assassinations and stolen items. She has a lot of enemies.

  • I have done something in my past that others might not forget.



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Backstory

Growing up in a tribe outside of Razorleaf, Erinn was orphaned, after her mother was exiled for conspiring with criminals and welding unnatural powers. Erinn was then taken in by Rikka, a house maiden who was deemed unworthy to bear children. Erinn was naturally athletic, and eventually used that skill to hunt the wounded game, the hunters hunted. Knowing she was bound for more, Erinn snuck out one night. Traveling through Razorleaf, she was accused of stealing and imprisoned. For several years Erinn stayed in her cell. Eventually being freed by some questionable characters. Erinn, not being aware of criminals and the like, accepted their help. Finally returning to her tribe, she was cast out, word had spread that she was a thief. 

Exiled like her mother, Erinn returned to those individuals who had freedom her. Learning by them, and being naturally dexterous, being a criminal was easy. Until one night, a heist to end all heists fell through. needing a scape goat, they turned on Erinn. Erinn once again felt the cold iron shackles on her wrists. Traveling back to the mining camps, she was able to escape. And she needed to get back at the assholes who she viewed as family. Giving word by paper, she detailed the exact location of the so called family of hers. 

Erinn turned her back on the town, her tribe who exiled her, and the criminals who she thought was her family. Now free, but on the run, Erinn is searching for a place to call her own. And a family to have her back

Where did your character grow up? What place do they call "home" now? (could be the same or different.) 

Grew up in a tribe of wood elfs, some specialized in adventuring, some stayed and built houses in trees. Orphan who's mother was a criminal and exiled from the tribe.

Who raised your character and how? What are these people doing now? [75 words max]

Raised by Rikka, a house maiden who was unable to have kids, close friends with my mother before she was exiled. currently still a house maiden for the tribe. Friend Annabel, currently unaware of her whereabouts

How did your attribute scores affect your character? [175 words max]

Being highly gifted as a more dexterous elf, I was tasked with chasing down wounded game the tribe was hunting, through the thick forest.

What made your character obtain the class they have now? [75 words max]

Upon being kidnapped and taken from the tribe, I was saved by a group of criminals, who at the time I had no knowledge. Being taught to use my dexterous natural to take up with them. 

What your character doing in recent years before the campaign's start? [75 words max]

After having taken up with the group of criminals, I, like my mother, was exiled to never return. And have been living an interesting life among other criminals

What motivated your character to leave their previous lifestyle and become adventurers? [120 words max]

Tricked and turned in by who I thought were my family, I escaped the mining camp, and have been on the run ever since. honing my skills, taking up adventuring so as to have a living 

Which people are important for your character? [75 words max]

Rikka, Annabel

What connections does your character have to the other player characters? [175 words max]

Communicate with the other players and create two positive connections with two other player characters. Could have been friendship, coworkers, family relation or any relation that results in some degree of trust.

Name a promise you have made to another player character that you would never break. [75 words max]

Again communicate and agree on a promise your character has made to one of the two other characters (you have connections to), that you wouldn't break. The other character doesn't have to promise back the same.

If nothing happened, what short/long term goals does your character have? [75 words max]

short term goals, making a decent amount of coins, Long term goals, being well known and gaining recognition so Rikka hopefully can hear about my success

What makes your character a likeable adventurer that others would be willing to have to risk their lives for? [75 words max]

Shes looking for actual family, she has been kicked out of the tribe, and turned in so that they could escape. She is looking for a place where she belongs

What has your character done in the past, that they now deeply regret?[75 words max]

Gave the whereabouts of the criminals who turned me in. Now possibly being hunted by them

Are there any people that would wish harm to your character and why?[100 words max]

the guide of Unvera, criminals who at first took me in, then turned me in

More optional plot hooks: [Choose one]

  • I have done something in my past that others might not forget.


After you answer those questions, fill the fields below and do the same for the tab TRAITS. Remember to delete every text in orange when you're done. Your backstory is now awesome!

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