Welcome to the Lands of Arda
Thirteen fragments, beings with vast power, originating from the Divine Realm, traveled to this newly found planet. These fragments, later known as the major gods, live in the Divine Realm together with other fragments. They called themselves fragments as they believe they all originated from one, all powerful being, that created all universes, but then split. The thirteen fragments were close like siblings and always did things together. The planet when it was found was barren, without life or magic, but it had potential. The one that was first to spot this new planet, named Arda, did not hesitate to detach herself from the Divine Realm and imbue with the planet to give it life and magic. That was seen as a great sacrifice by the other twelve, who knew that their sibling Arda would not be able to return until this planet is no more.
The twelve gods split into three groups, which were later known as Gold (Good), Silver (Evil) and Emerald (Neutral). The groups stayed the same, except from three changes. Dominaria switched from Gold to Silver, Iskar from Emerald to Gold and Oromne from Silver to Emerald. The exact dates of those changes are largely unknown but they are approximated at the end of 1st Era or the early centuries of the 2nd.
From that change and onwards no shifts have been reported. The groups are as following:
Gold (Good) | Silver (Evil) | Emerald (Neutral) |
Besides the twelve major fragments, lesser fragments travelled to the world of Arda for various reasons. Other seeking to gain followers, other intrigued by events, other simply by curiosity, others banished from their previous worlds or other seeking refuge from forces that want them perished. These Lesser fragments are not as powerful as the twelve gods and cannot sustain themselves by feeding from multiple plains. They are also referred as "local gods" and such local communities or events is what feeds them. They full extent of their power varies, but many estimate them to be equally strong as the first dragons. Lesser fragments are not widely known, even though they'd wish to be. Even if they could be amassing a large amount of followers, they prefer to be more subtle, to not incur the wrath of major fragments for stealing their energy. Some of the Lesser Fragments work as Patrons, offer power to individuals known as warlocks, in exchange of tasks or worship.
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Backstory
Fenvalur was born and raised inside of aldion, sadly he didn't quite get to know his mother or father, the most he saw of one of them was in a cloak with a mask on as they abandoned him and left him in the forest. Luckily he was always quite smart with his actions and continued to live as time went on and as he grew up he kept his nature side, as he always had a strange kin to it so he continued to embrace it learning from the animals how to hunt and how to survive to live. He frequented the towns and cities of aldion selling what he found or made for small amounts of coin, he took different people inside the forests like new adventures so they can try and understand their environments without hesitation, they always started to trust him slightly because of my knowledge on the forest and creatures, and my cheerful smile that seemed to make the travels fun and enjoyable. On some of his outings to town he kept seeing the true blunt side of a monarchy, and peoples hatred and it also effecting him on things he kept trying to do as he was treated awful and like a lowlife, well sadly that only got worse as one day he was traveling out to the woods like normal, he was warning the people about the different territories of the creatures to stay clear if they see certain man made marks, unknown to me one of the mark i made to keep away from a dangerous animals land had been scratched up on one of its hunts, and he didn't notice one of the newbies heading into it just for some berries as a light snack. All he heard were the screams of the kid, as we all rushed to save them i told everyone to just stay back as releasing the territory he also stopped at its edge, he knew there was nothing he could do to stop it, soon word got around town and painted me as the evil one and received even more hatred he had to flee south to caldar. He made it there luckily very quickly using his skills from home and started roaming around the edges of caladr, making new friends inside ironrim people seemingly taking a nice liking to him, a few elves started showing him around laughing making jokes asking about where each came from using basically the last of his coin for drinks and food, this went on for a few weeks one of the elves Brywynn Eagerbeam and cheerful female summer elf told me about this fun little town called owlreach, she went on about its location and feeling of seclusion because of its wooding and seems perfect for me by how our chats go, she even let out there's supposed to be a carnival rolling in there in about a months time. I thought it over quickly gave her a hug and said goodbye to them each Theris Farmoon a more serious type male winter elf, and firm hug and handshake to Oriynore Silverguard a stern but kind female elf guard, then finally a long hug Ililen Summerfall a male summer elf that was almost like a brother/father figure to him that he never had. He gave them all a kind wave and he started heading out towards owlreach, after a week and half he finally reached the village he did what he needed to survive helping out different villagers making friends, just enjoying his new peaceful life waiting for the carnival to roll in and see why people were so excited to for it, then that fateful day came.
Overview
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Early Life
Defining Events
Relationships
Flaws
Overview
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Orrek is a mountain dwarf from a small hold deep in the Ironbeard mountains. He is heavily scarred from an incident that occurred many years ago. That same incident also left him with difficulties learning and communicating. He is often quiet and withdrawn, having faced mocking and ridicule when he tried to participate in conversations. Orrek is fanatically devoted to Iskar, and seeks to follow his teachings by perfecting his craftsmanship and aiding those need wherever he finds them. He is equally devoted to destroying any monstrosities that prey upon the innocent and defenseless and will use every means in his power to defeat them. With hammer and shield in hand he will bring the fires of Iskar's forge to the dark corners of Arda.
Early Life
Orrek grew up with his clan in a small hold deep in the mountains southeast of the Wildlands. He was apprenticed in the forge where his father and brother already worked, while his mother tended to the hearth. He has a natural aptitude for smithing, and was beginning to learn to brew his clan's secret beer recipe. His life changed when the hold was invaded by a beast from below. Although he was too young to fight, the creature broke through the holds outer defenses and rampaged through the halls slaughtering indiscriminately. Orrek was nearly killed, but the timely intervention of the hold's clerics of Iskar finally drove the beast back and brought the onslaught to an end.
Orrek's father Hengram still toils at the forge within the clanhold, while his mother Hedrid continues to care for their home. His brother Orbet, bitter from having lost an arm to the beast from below, left the hold to find his fortune on the surface. After a long convalescence, Orrek joined the temple of Iskar; impressed with how they were able to defeat the fiend that killed so many of the clan. Thradil the high priest of the temple, took a personal interest in guiding Orrek, and helped him to recognize Iskar's will. Finally, when he was not needed at the temple, Orrek spent countless hours back at the forge under the guidance of the forge master Kranog, who gave him the honorific 'Hammerborn' due to how he seemed to come alive at the forge, working with a skill and precision rarely seen, even among dwarves.
STR 17 - Dwarves do not indulge idleness at any age. Early on Orrek worked at the smithy with his father and brother. Years spent hauling ore, pounding with hammers, and shoveling mountains of coal gave him a prodigious strength.
DEX 12 - While he would never be considered graceful, Orrek learned just how to turn the metal and strike it true to achieve the desired shape. His hands are capable of working with delicate metals such as gold and silver as well as hard steel.
CON 17 - A life spent toiling hour after hour in the heat and smoke of the forge left him capable of tremendous endurance. While focused on his work, he often fails to even recognize that a full day has passed with little to eat and no rest.
INT 5 - Dividing all his time between his craftwork and his time at the temple of Iskar has left Orrek with little understanding of other topics. His early injuries only added to this naivety, making it difficult for him to understand even basic concepts that others grasp with ease.
WIS 17 - What he lacks in comprehension, he makes up for in simply being attuned to the world around him. With a mind unencumbered by complex thoughts, he instead pays attention to what is happening around him. At all times he is alert for subtle messages from Iskar that guide him to his next task.
CHA 5 - Orrek's single mindedness in most things leaves little thought for social niceties. He rarely remembers to bathe, put on fresh clothes, or work a comb through his tangled hair. Furthermore, he knows that he often gets lost in conversations and prefers to keep to himself to avoid being ridiculed.
Defining Events
When he witnessed the priests of Iskar driving back the foul beast that killed so many of his friends and clansmen, Orrek made an oath that very day to learn the power of Iskar so that he too could defend those he loves against any who might prey upon them. He will never fail to aid those who need his protection and will never rest while a threat remains to be defeated.
In recent years, Orrek has been finishing his training at the temple. Recognizing that there was little left that he could teach Orrek within the halls of the clanhold, Thradil decided to send him out to experience some of the surface world. Recently traders have mentioned that the mines at Owlreach have been abandoned, but with no mention of why. Seeing an opportunity Thrandil has tasked Orrek with traveling to the small village to find out what happened to the mine, and try to help the small community of dwarves there if they are in need of aid.
Orrek has very simple aspirations in life, he wants to deliver the message of Iskar to all who are willing to listen, demonstrate his devotion to the god of crafts by perfecting his smithing skills, and provide aid to whomever is in need (particularly fellow dwarves). He dreams of one day building a temple-forge to Iskar and bringing others into the faith, but he is concerned that he isn't smart enough to build such a holy place nor charming enough to lead it.